Monday, June 30, 2014

Stable Estates on the Entropia Universe auction

A limited number of Stable Estates will be made available on the Entropia Universe auction. These new estates will generate revenue through different channels, as described below.

As described in the Entropia universe roadmap published in the Buzz section, Pets will be released in Taming - stage 1 (autumn 2014) and the stables functionality in Taming - stage 2 later in 2014.

The stables will generate revenue for the stable managers by charging a small fee for services in the stables, for example, selling, trading and specialised training of pets. Stables will also be the hub for future Pet Battle Arenas and Controlled Creature Battle Octagons where all pet and creature activities will be held.

Stable managers can also earn PED by renting stalls to other avatars for their pets, and by providing specialised training only available at the stables. Stable managers provide housing and maintenance for stabled avatar pets, including food and energy. Better care provided by the stables will result in faster pet progress and better performance in competitions.

In addition, stables will have the ability to be upgraded with shopping booths, additional stalls, teleporters, terminals, visual additions and other unique features.

The Stables will be placed in strategic positions on each planet. Each planet will have the chance to auction these exciting and fun additions to the Entropia Universe starting on July 1 2014, with starting bids of 20000 PED.


Number of Stable Estates per Planet:
Planet Calypso - 6 stables in 6 locations
Planet Arkadia - 3 stables in 3 locations
Rocktropia - 2 stables in 2 locations
Planet Cyrene - 1 stable
Planet Toulan - 1 stable
Next Island - 1 stable

The stable estates will be implemented into Entropia Universe later in 2014.

The Different Types of Mindforce 2.0

The Professions and Their Powers:

Biotropic
Health Augmentation Increases max Health of target.
Regeneration Restores Health to target.
Regeneration Acceleration Increases natural Regeneration of target.
Regeneration Field Restores Health to targets (AoE).
Regeneration Inhibition Decreases natural Regeneration of target.
Revival Resurrects target. Unlocks Etheral Soul Language on first successful use.

Cryogenic
Cryogenic Attack Inflicts Cold/Cut damage.
Cryogenic Strike Inflicts Cold/Cut damage.
Lacerating Attack Inflicts Cut/Cold damage.
Lacerating Strike Inflicts Cut/Cold damage.
Metabolic Inhibition Decreases movement speed of target.

Electro Kinetic
Electric Attack Inflicts Electric/Impact damage.
Electric Strike Inflicts Electric/Impact damage.
Kinetic Attack Inflicts Impact/Cold damage.
Kinetic Strike Inflicts Impact/Cold damage.

Jammer
Defense against Mindforce attacks (the Mindforce version of Dodge/Evade)

Pyro Kinetic
Arsonistic Inflicts Burn damage over time.
Combustive Attack Inflicts Burn/Impact damage.
Combustive Strike Inflicts Burn/Impact damage.
Corrosive Attack Inflicts Acid/Burn damage.
Corrosive Strike Inflicts Acid/Burn damage.
Metabolic Acceleration Increases movement speed of target.

Sweat Gatherer
Gathering Vibrant Sweat using a VSE Mk 1.

Telepath
Synchronization Lowers risk of Mindforce concentration period being disrupted by being hit.

Translocation
Teleportation Allows user to Teleport to any spot within range of the chip.
Wormhole Allows user to create a Wormhole to anyone in their Friends List, as long as target avatar is on the same planet.

Balance between Damage, Speed and Range:


D = Damage (per hit).
S = Speed (uses per minute).
R = Range (in meters).

Each gauge goes from 0 to 100.
The chips used for this diagram are Nanochip IV (L)s.

Chips vs. Nanochips

Attack Chips
This is the older type of Mindforce Attack chips. They break easily, but can be used at a slightly lower level.

Attack Nanochips
Lasts up to 10x longer than regular Chips, but requires slightly higher levels to max. Also have much better eco than regulars, and markup has a very small effect on the eco.

Mindforce Attack Chip Progression

Damage, Attack Speed, Range:


Effective DPS, Required Level:



The First Ever Mining Event on Monria

This is the First Mining Event, courtesy from the "Mine For Wealth" trading company on Monria.

Monria Mining Marathon (MMM) aka "The Triple M" Mining Event​

Starting From: 00:01 on 1st July 2014 MA Time
End In: 23:59 on 24th December 2014 MA Time

All the winners will be selected on 26th December 2014 and prizes will be handed out on 31st December 2014.

Categories for MMM Points:

Category 1: 1~10 MMM Points
Category 2: 11~25 MMM Points
Category 3: 26~50 MMM Points
Category 4: >51 MMM Points

Points are awarded according to the below calculation:

20 globals = one MMM point
10 Hofs with each value over 100 peds = one MMM point

MMM Points for Towers will be divided into a few categories:

4000 peds~ 6000 peds = 4~6 MMM Points
6001 peds~ 8000 peds = 6~8 MMM Points
8001 peds~ 10000 peds = 8~10 MMM Points
10001 peds~ 15000 peds = 10~15 MMM Points
15001 peds~ 20000 peds = 15~20 MMM Points
20001 peds~ 40000 peds = 20~40 MMM Points

The Prizes For "MMM" Event

TIER 1

MMM points 1-10 ( up to 10 drawings)

Each MMM Point qualifies for 1 Entry in Tier 1

Option A: 2 x Lvl 2 Light amp (Unlimited available)

Option B: 1 x Lvl 2 amp (Unlimited available)

------------------------------------------------------------------------------------------------------

TIER 2

MMM points 11-25 (Up to 5 drawings)

11-15 MMM Points qualifies for 1 Entry in Tier 2
16-20 MMM Points Qualifies for 2 Entries in Tier 2
21-25 MMM Points qualifies for 3 Entries in Tier 2

Option A: 2 x Lvl 5 amps (Unlimited Available), or
Option B: 1 x Lvl 5 + 2 x Lvl 2 amps (Unlimited available)

------------------------------------------------------------------------------------------------------

TIER 3

MMM points 26-50 MMM points

(Up to 3 drawings given as 1st-3rd picks in order)

26-30 MMM Points qualifies for 1 Entry in Tier 3
31-35 MMM Points qualifies for 2 Entries in Tier 3
36-40 MMM Points qualifies for 3 Entries in Tier 3
41-45 MMM Points qualifies for 4 Entries in Tier 3
46-50 MMM Points qualifies for 5 Entries in Tier 3

Option A: 4 x Lvl 5 amps (Unlimited available)
Option B: 7 x Lvl 7 amps (Unlimited available)
Option C: 5 x Lvl 8 amps (Unlimited available)
Option D: 1 x CLD (Only One Available)

------------------------------------------------------------------------------------------------------

TIER 4

MMM Points 51 and greater

(Up to 3 drawings given as 1st-3rd picks in order)

51-55 MMM Points qualifies for 1 Entry in Tier 4
56-60 MMM Points qualifies for 2 Entries in Tier 4
61-> MMM Points qualifies for 3 Entries in Tier 4

Option A: 8 x Lvl 5 amps (Unlimited available)
Option B: 14 x Lvl 7 amps (Unlimited available)
Option C: 1 x CLD + 2 x Lvl 5 amps (Only One Available)
Option D: 2 x CLDs (Only One Available)
Option E: 1 x Genesis ME/05 SGA Extractor (Only One Available)

------------------------------------------------------------------------------------------------------

Base Prizes- More will be added for variety and as participation allows.

Suggestions and Recommendations considered for alternative options- PM your suggestions to Onyar Loorden PSS

Points will be placed in the highest attained Tier.

Leftover points will be moved to the next lower Tier qualified

i.e. 60 points earned with qualify for 2 - Tier 4 Drawing entry
NOTE: you can choose to split your Points to specific levels if you choose

i.e. 40 points earned: Choose 26 points moved to Tier 3 qualifying for 1 Entry at Tier 3 level.

Choose 11 points moved to Tier 2 qualifying for 1 Entry at Tier 2 level.

Choose 3 points moved to Tier 1 qualifying for 3 entries in the Entry at Tier 1 level

NOTE: ALL TIER 1 MMM POINTS EARNED WILL PROVIDE YOU WITH 1 DRAWING ENTRY AT THE TIER 1 LEVEL . IF YOU EARN 5 MMM POINTS TOTAL, YOU WILL HAVE EARNED 5 ENTRIES FOR THE DRAWING IN THE TIER 1 LEVEL.

FOR TIER 2-4 YOU MUST QULIFY AT EACH LEVEL YOU EARN IN THAT TIER CATEGORY AS DESCRIBED ABOVE

IE. IF YOU EARN 11 MMM POINTS, YOU QULIFY FOR 1 ENTRY FOR TIER 2 PRIZES

IF YOU EARN 24 MMM POINTS, YOU QUALIFY FOR (3 ENTRIES FOR TIER 2 PRIZES UNLESS YOU CHOOSE TO SPLIT YOUR MMM POINTS)

=============================================================

For every MMM point, you're required to manually print screen or take the screen shot of your global/hof/tower/ATH.

Post must be made within 24 hours after the global/hof/tower being found!

PS: For auto capturing your globals/hofs/towers, I recommend you to turn on "Entropia Life" tracker software. Remember to create a folder for EntropiaLife, such as "Globals & Hofs". It's going to auto capture your globals/hofs/towers screen shots.

Here, I show you the correct way for an eligible global/hof/tower's screenshot: You must have the global chat's on, the map on and the position of your claim.


Remarks:​

1. To Earn an eligible MMM partial point from a global, u need to sell no less than 50 ped tt per global qualified of your mined resources to us.
2. To Earn an eligible MMM partial point from a HoF, u need to sell no less than 100 ped tt per Hof qualified of your mined resources to us.
3. To Earn an eligible MMM point from a tower, u need to sell no less than 1000 ped tt per MMM point of your mined resources to us.
4. To Earn an eligible MMM point from trading only, u need to sell no less than 1000 ped tt per MMM point of your mined resources to us.*

(*This can be sold in small increments and we will keep track of the amounts and let you know when you reach 1000 ped tt sold. You can track along with us as you like. Once you reach 1000 ped tt traded, you will then be rewarded 1 MMM point for the drawing. We will continue to track your trades throughout the event for earning more MMM points. No partial points will be awarded.)

For those miners that sell their mined resources to us, please also refer to another event here: http://monria.com/forum/index.php?threads/monrias-newest-mining-resources-trading-service.673/

PS: All the rules and regulations are subjects to change. We have the right to change the terms and conditions from time to time.

Friday, June 27, 2014

Star Citizen’s Erin Roberts comments on rumoured Crytek troubles

Star Citizen’s Erin Roberts comments on rumoured Crytek troubles

Earlier this week German Magazine Gamestar reported that Crytek were in financial trouble but how would that impact Star Citizen which uses CryEngine 3?

Cloud Imperium’s Eric Roberts, who is working out of their Manchester based studio on the single player Sqaudron 42, responded to a query as to whether Crytek troubles would impact Star Citizen’s development.

“We did an outright buyout of the engine last year and have the source code, so while we hope all the noise about Crytek blows over, as they are great partners and friends to the project, if the worse happened we would be ok, as we’ve already branched the engine and have a large team that is adding features and supporting it every day here at CIG. So even in the worst case scenario we should be fine, but obviously we hope it does not come to that.”

Good news there for anyone concerned about possible problems at Crytek having an impact on Star Citizen’s or Entropia Universe development now and in the future.

Thursday, June 26, 2014

EBN Newsflash - Longtooth Herds Spotted

The yearly Eomon migration is without doubt drawing closer.

RDI officials report the appearance of several large Longtooth herds along with rising Eomon pheromone levels.

Unarmed colonists are urged to exercise caution near the Longtooth herds reported in the following areas:
  • Minopolis - 86900 x 84800
  • Southeast Cape Corinth - 62500 x 87400 and 61700 x 87000

Mindark Appoints New Chief Executive Officer

Gothenburg, Sweden – 2014-06-12

MindArk PE AB announced today that it has appointed Klas Moreau as new Chief
Executive Officer of the company.

Klas Moreau has been the Technical Director of Mindark since May 12, 2012. Before
that, Mr. Moreau was Head of Business Unit Command, Control and Applications at
Ericsson, the Swedish telecom giant.

Mr. Moreau succeeds David Simmonds, the company CEO since 2011. Mr. Simmonds
has been promoted to Vice Chairman of the Board of Directors of MindArk, and will also
contribute towards future business development for MindArk.

Mr. Simmonds had the following words regarding the CEO change:
“When I accepted the role of CEO over 2 years ago, it was understood and
communicated that the position would be temporary. The time has now come for me to
step down as CEO of Mindark. I will continue as CEO of Planet Calypso and direct
development and marketing to increase the active user base and revenue. I will also
carry on with the roles that I have been performing for many years here at Mindark,
including gameplay design, partner development and coordination, and company
management. I will also continue with business development and concentrate on
expanding the Entropia Universe platform to new business sectors and
implementations.”


“I'm confident to be leaving the CEO position in good hands with Klas Moreau, who will
take over immediately as CEO of Mindark. Mr. Moreau’s knowledge of IT, project
management and the whole Mindark corporate environment and Entropia Universe
infrastructure has been well proven over the last few years. Welcome Klas.”

Mr. Moreau offered the following view on his new role:
"As CEO of MindArk, I will focus on improving our communication with participants and
taking advantage of their valuable feedback to make Entropia Universe a more
entertaining and engaging universe. A place where Entropians are eager to play,
socialize, invest and entertain themselves. Toward that goal, MindArk will also prioritize
improving the stability of the Entropia Universe client and platform, and delivering a
quality product.”

Why do you get more ammo in your loot

No, no one hates you in MindArk office. Well they may be hate you if you own island full of treasures on Planet Calypso, but this is not the reason for the ammo in your loot. The reason is a flag called "disable auto-generated loot" which can be placed on individual creatures where it makes sense. Setting the flag means that auto-generated items such as ESI's, Oils, Makeup, Paints etc won't drop on the creature, instead only ammo and specifically assigned loot items will drop.

The flag was placed on the puny creatures because it didn't make sense to spread out a few pecs here and there in various trash item stacks, it only makes the game seem more expensive than it is it TT values get spread out.

The flag was also placed on big shared loot monsters such as wave spawner bosses because players have been complaining for ages about one or two people getting high TT items and full ESI's while others getting no loot at all. These creatures can still drop combat tokens which now becomes a more common occurrence since the TT value can't be used to fill up big L items etc.

And no you can’t get PED in your loot. It was possible few years ago, but it was changes for some strange legal reasons.

Wednesday, June 25, 2014

5k Skill Buff Weekend

Let's celebrate 5000 Facebook likes!

Since the first post on Entropia Universe's Facebook page on January 22 2013 we have reached an ever expanding audience with News, Tips & Tricks, status information and popular Event adverts.

Now we are closing in on a new milestone, the 5000 Likes line!

To celebrate this we want to invite you all to a special Skill Buff Weekend event.

This Skill Buff event will start on

  • Friday June 27 at 10.00 UTC


and end on

  • Monday June 30 10.00 UTC.


The skill buff feature will be active on all planets in Entropia Universe as well as in Space.


How it works:

Skill Buffing allows your Avatar to gain skills with a bonus factor for a limited time period. The Buff is automatically triggered while playing to give you a bonus increase in one of the skills involved in your current activity. The strength and duration of the Skill Buff you receive is also dependent of the level of your recent activity. This feature gives you an extra edge to your game-play and allows your activity in Entropia Universe to pay off in skill gains faster. This weekend we increase the strength and the chance of getting the Skill Bonus.

The Skill Bonus Buff symbols will become visible in the Dashboard, by default in the lower right part of your screen. Hovering over the symbols will show the Type and Strength of the Skill Bonus you will get during the Buff period. The Buff symbols appearance differ by the kind of Skill Buff you have received. The Skill Bonus event will be active on all planets inside Entropia Universe and in Space.

Hope you can join us in the celebration! See you inworld!

Mindark to Close Mexico Office

Gothenburg, Sweden – 2014-06-24

Mindark PE AB, developer and publisher of Entropia Universe, a real-money MMO
game, closes its office with thirteen employees in Playa del Carmen, Mexico.


Mindark’s new CEO, Klas Moreau:
”Today, most of our platform development takes place in Gothenburg, Sweden. Being at
two sites is not cost-effective. We will now focus all development and customer support
to Gothenburg.”

Crysis in Crytek 2

So what realy hapens in Crytek happens in every other company in the game industry:

There is absolutely no advocacy for developers as the supply of naive, fresh out of university, 20-somethings is quick to fill whatever ranks are depleted by burned-out veterans with actual experience.

This is a problem that far transcends one studio and is a cancer killing the industry. No one enters into a game developer role expecting to retire at a studio, let alone stick around for more than a few years (at best). You want a family, or even a long-term relationship? Good luck.

Crytek's "bureaucratic environment" is born from the rampant cronyism that places ill-equipped managers into roles they have no business being in while also artificially promoting allied cronies with no experience. I can count several instances where I've witnessed the people that actually made positive contributions losing their jobs in layoff rounds as the dead weight remains unaffected due to their immunity cards gleaned from corporate BS.

This lack of focus on talent retention is why studios collapse: inept management/leadership and poor planning lords over the development process while the few "nerds" are surrounded by the "jock" majorities who only keep their positions because of political maneuvering. The result is a small band of overworked actual workers that end up producing sub-par (and bug-ridden) products while the majority of the team posts photos of their latest alcoholic beverages to Facebook. The ensuing layoffs end up culling the actual workers even further while the parasitic cronies cling for dear life (and/or establish additional social "networks" in anticipation of golden-parachute deployment as the eventual studio closure occurs).

There is absolutely NO reason for unpaid labor in this day and age but, because the supply of workers far exceeds their demand, unscrupulous and predatory employers can afford to continually play their crony-collection games while millions of game developers are forced into an itinerant lifestyle that would make an army brat's childhood look stable.

I really hope a reform comes to this industry because, the last decade of my life has really made me question why I even bother anymore: game design doesn't really exist these days anyways —in mobile development, you're more of a statistician or economist than an actual game designer and AAA game development is so risk-adverse that it's more about copying already existing systems and features than actually designing new ones or refining existing conventions.

Crytek's anti-employee practices are just par for the course and this really needs to stop if this industry ever hopes to deviate from the mediocrity train it's riding toward a certain New Mexican landfill.

PC against Consoles War

Now when I think of it I am going to play only the last 2 good games that are not on consoles – Entropia Universe and Star Citizen. Entropia has too many controls for console (but I guess you can play with keyboard on the consoles, not to mention its complexity. And Star Citizen is too much detailed for consoles too. Chris Roberts declared war on consoles from the beginning of Star Citizen Kickstarter campaign.

I understand why Microsoft, Sony and big game developers want people to play on consoles, but they are stopping the progress of games by making Gameplay easy enough for 5 year old and lower down the graphic (for reference see WatchDogs or other console game that looks awesome before release and after release graphic is castrated) of new games so they are playable on consoles. Even Diablo 3 was simplified so you can play it with just 1-2 buttons without even thinking.


And if you have the money of Microsoft and Sony you can order the music. Game developers will make games for your consoles when they smell the money. And PC will get only small budged indie games. And here comes the last 2 defenders of the PC – Star Citizen and Entropia Universe. And every responsible gamer should play them and show the console a$holes that we want realistic graphic and gameplay that actually makes you think a little more than a chicken wondering where to poo.

Tuesday, June 24, 2014

Planet Toulan Release Notes 14.2

Planet Toulan Release Notes 14.2

June 24th 2014

New Content:

New Mob: Mokhat
Name: Mokhat
Type: Jeef mutant
Location: Jelly Area


Description: An Insian-at heart with gelatinous body; the clear, amniotic aspect of his skin allows him to retain Nawa energy longer, which is how he survives the region's harsh environments. The Mokhat can be dangerous when he feels threatened, and emits Nawa glows from his viscus.

Introducing New Lines of Clothing.


New Textures Blueprints.
New mobs Hide for several mobs that can be Refined into mobs Leather.

Fixes:

Technician glowing appearance fixed.
Rocks and Vegetation fixes.
Various terrain optimization.
Balancing adjustments.
Several mobs spawners adjusted density for easier traveling.

Known Issues:

Specific bush type is glitched, due to heavy Nawa exposure to its roots.

Planet Arkadia Update 2014.2 (24 June)

Planet Arkadia Update 2014.2 Release Notes (24 June 2014)

The following are changes that come with Planet Arkadia Update 2014.2. This information is provided to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!

NEW CONTENT

Arkadia Underground


  • Intel suggests a massive Smuggler force is mobilizing in the underground. More Intell will follow shortly.
  • Textures for underground creatures can now be crafted.
  • TP Chips have been disabled in the Underground area.



IFN/ACA Missions


  • Repeatable 6th stage Killpoint IFN and ACA missions has been added for most Arkadia creatures. These missions can be retaken 24Hours after completion and will come online shortly after the update.
  • Most mutated mob missions stage 1 - 6 has been included and will also be enabled shortly after the update.


Arkoin Broker Update.


  • The prototype armor set has been replaced with an MKII version. This Armor set has a new model and shares the same stats to the standard Prototype armor set.




New custom shop fronts up in Celeste Harbour North and Sanctuary Cove

Kikki Jikki Hunting CN #1


Angels Of Arkadia CN #2


Kikki Jikki Defense CN #5


Arkadia Design Galleries CN #12


Kikki Jikki Hunting SC #5


New Firebases added

  • Paint Factory has been replaced with a new Firebase. 18508 10432
  • A new Firebase has been added in the snow above the contaminated zone

Additional Information

Bug Fixes and improvements


Various bug fixes and improvements have been made.

General notes

Missions and the new Armor set in the Arkoin broker will come online shortly.

Known Issues


  • New Firebase above the contaminated zone has high maturity Korwil spawning inside the Firebase, Caution should be taken by participants entering this area.
  • Teleporters in the new Firebase currently named Teleporter
  • Aakas Golden Instance instant kills players and has been disabled.

Planet calypso content release 2014.2

Camp Icarus
The area around Camp Icarus has received a major overhaul in order to improve the experience for our new players. This update includes the following points:

  • The creatures inhabiting the area have had their parameters adjusted.
  • All creature spawners on the Port Atlantis server area have been re-designed.
  • Dialogue and objective texts in quests have been simplified.
  • The design of the area has been significantly improved and optimized.
  • Quest givers in Camp Icarus will now hand out universal ammo so that the quests can be completed for free.

The Hive (Crystal Palace Aurli Cave)
The mechanism for spawning the Aurli bosses has been changed. In order to spawn a particular boss you now need to kill a specific amount of Aurlis from the same brood as the boss. The amount of Aurlis killed is not in any way tied to the avatar that does the killing, the boss simply spawns when the set amount is reached.
We have also added a new “bonus boss” that spawns once all the other Aurli bosses have been killed. This boss has shared loot and spawns out in the hallways, ready for you to chase it down!

The Gauntlet: Stage 2
The second stage of the gauntlet series of instances has been added and is accessible from the “Gauntlet Organizer” NPC’s as soon as you’ve completed stage 1.

Akbal Sector 2
This instance, accessible from Jennifer’s island, now requires a beacon to enter. The particular beacon needed is untradable and can only be obtained by completing the instance “The Gauntlet: Stage 2”. The instance itself has also been re-designed in terms of creature spawns, traps and loot.

Migration Update
Several Longtooth wave spawners have been added to locations near Fort Argus, Chugs Hideout, Fort Zeus, Minopolis, Camp Ichidna and Jurra Plateau.

New Hunting Challenges
The following new hunting challenge quests have been added.

  • Silver Atrox Challenge
  • Bronze Challenge: Aurli Stage II
  • Bronze Challenge: Kreltin Stage II
  • Iron Challenge: Eomon Stage IV
  • Iron Challenge: Eomon Stage V
  • Iron Challenge: Longtooth Stage V
  • Bronze Challenge: Longtooth Stage I

Changes
  • Players will now only loot Berycled Trophies, Caudatergus Trophies, Daikiba Trophies and Maffoid Heads if they have the mission that requires them.
  • Newcomers leaving the gateway will now always arrive at Camp Icarus.
  • The counter in the quest “Into The Core” now increases when the required item is looted instead of handed in.
  • Clues about creature spawn locations have been added to the daily hunting quests.
  • The names of all Iron Challenges have been changed in order to match new naming conventions.
  • The “Longtooth” creature is now a creature class with maturities ranging from young to stalker. The old Longtooth creature is therefore the Longtooth Dominant.
  • Removed a function from the quest “Bronze Challenge: Daikiba” that reduced the counter value when certain actions were performed.
  • The graphics for the following creature classes have been updated: Caperon, Eomon, Gokibusagi and Tantillion.

Bug Fixes
  • Fixed an issue that made the particle effects attached to land area markers and teleporters extremely performance heavy, this should improve performance significantly when viewing these objects.
  • Fixed missing auction and terminal signs in the Twin Peaks Mall
  • Fixed an issue causing the target drone creature class to fall underground when killed.
  • Fixed an issue where the GeoTrek LP53 Storm (L) Blueprint (L) required a non-existing component in order to be used for manufacturing.

Known Issues
  • Terrain on some of the roads around Icarus are difficult to traverse.
  • Gun Turret in Camp Icarus is hovering above the ground.

Planet Cyrene June 24th 2014 VU Notes

New Additions
Planet Cyrene

Achievements
- Many of the mission chains on Cyrene will now culminate with an achievement for completing that mission.
-Achievements are broken down into 5 categories:
- General
- Mining
- PvP
- Hunting
- Mission
- If a player has already completed that mission, there is an Achivement Unlocker Bot at 0x101 Supply Depot that can unlock it for you.

Mining Iron Missions
- There are 8 new mining iron missions with 6 stages each. The following ores and enmatters are for 1 of the 8 new mission chains:
- Lysterium
- Zorn Star
- Olerin
- Sothorite
- Crude Oil
- Yellow Crystal
- Orange Crystal
- Hazy Crystal

The Hub
The Pit is now available.
- The Pit is the home of the Beast. The beast that can only be summoned by Gladiators (who have registered their Proving Ground Coat of Arms).
- The beast has a chance to drop blueprints and crafting triggers to make two new Hub only weapons:
- Fenris Sniper Rifle, a long range, high damage, long reload weapon.
- Turrellajin's Stalker Blade, a knife that will give additional run speed when equipped.
- The beast also has a small chance to drop the weapons themselves.

Consumables from Daily PvP Mission Token
- Daily PvP Mission Tokens can now be used to buy consumables used outside the Hub!
- Neurobiotic Booster A1 1mg - 1000 Daily PvP Mission Tokens
- Neurobiotic Booster C1 10mg - 3000 Daily PvP Mission Tokens
- Neurobiotic Booster M1 10mg - 2000 Daily PvP Mission Tokens
- Neurobiotic Booster P1 10mg - 2000 Daily PvP Mission Tokens

Changes
Planet Cyrene

All Imperium Tokens and Zyn'Kimbro tokens will be merged into one token type for all activities on Planet Cyrene: Cyrene Mission Token.
- There will be no lost PED value in this conversion. If you had 1 PED worth of tokens in a stack size of 200, you will still have 1 PED worth of tokens but now the stack is only 100.
- All missions that awarded either Imperium or Zyn'Kimbro tokens has been re-balanced to give the correct amount of Cyrene Mission Tokens.
- No new items will be added to the token vendors during this VU as a precaution with the conversion and make sure that everything goes smoothly.

Loot Waves
- We've made substantial changes to how loot drops happen on Cyrene (in conjunction with MindArk) to try and alleviate loot dropping in waves. This will be an ongoing process that we will continually adjust as needed.

Teleporter Name Changes

- The following teleporter names have been changed:

A.R.C. Camp Gamma -> A.R.C. Training Area
Checkpoint -> Checkpoint Racetrack
Base Camp Epsilon -> A.R.C. Camp Epsilon
Base Camp Gamma -> A.R.C. Camp Xi
Base Camp Oak -> A.R.C. Camp Oak
n00b Base -> Puny Beach Training Base
Crater Base Alpha -> Impact Zone I
Crater Base Beta -> Impact Zone II
Crater Base Delta -> Impact Zone III
Crater Base Epsilon -> Impact Zone IV
Crater Base Gamma -> Impact Zone V
Crater Base RLRL -> Impact Zone VI
Crater Base Zeta -> Impact Zone VII

Many of the starter missions (the Rude Awakenings mission chain that starts in A.R.C. Head Quarters) have been streamlined.

Many of the bugged NPCs and warps that were missing/underground should now be fixed.

The following blueprint recipes have been altered to require only one Basic Targeting Chip:
A.R.C. Special Ops Arm Guards
A.R.C. Special Ops Boots
A.R.C. Special Ops Shin Guards
A.R.C. Special Ops Gloves
A.R.C. Special Ops Thigh Guards
A.R.C. Special Ops Helmet
A.R.C. Special Ops Harness

The Hub

The Reward Token (Lime Green) spawns in the Proving Grounds have been moved and adjusted to allow token spawns to behave normally.

Coming for the Mini Patch
Planet Cyrene

Metal Textures
- The ores on Cyrene can now be used as textures:
Zorn Star
Kaisenite
Iridium
Olerin
Nosi
Sothorite
Leethiz
Wiley
Ycyan
Cyrenium

New Instance - L.U.I.G.I.V.S.
- Similar to M.A.R.I.O.V.R., this instance is a platformer, however, it has more dangers.
- Make your way blindly through a damage maze.
- Move quickly while you are bombarded by gunfire.
- Leap of Faith to the finish line.
- To be able to attempt a run, you will need a Jade Fragment in your inventory.

Known Issues
- The Dragonfly Helicopter can attach but not fire the MMB AS-41 weapon attachment, this will be resolved A.S.A.P.
- The pink orbs are still visible, this will be fixed in the Mini Patch.
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.

Planet Cyrene Starter Pack Event

June 27 to June 30 2014
Here is your chance to get your hands on an Entropia Universe starter pack!

Starting your avatar's career is about to get much easier. With a selection of three brand new starter packs featuring the new Harrier Armor, Weapon, Fast Aid Pack and more, you will be ready to jump right into action.

The new starter packs, labelled Bronze, Silver and Gold, will be available for $5, $15 and $40 respectively. The Silver and Gold packages will also contain an amount of PED, the currency of Entropia Universe, so you can participate in the economy right from the start.

Starter packs will be available to new players at account creation. For existing players, the starter packs will be available in the web shop that will soon be launched at https://account.entropiauniverse.com.

To introduce the new Starter Packs, this weekend we will stage an event for all level of players with items from the starter packs as prizes.

Scoring
Highest single loots on Poison Swamp Lurker


Prizes

25 starter packs containing

§ One full set of Adjusted Harrier armor (the Gold level armor).

§ 50 PED of Universal Ammo

§ One Neurobiotic Booster A5 1mg - 1 Hour 50% skill gain increase

§ One H-DNA - Automated revival device.


Event Dates

§ Event Start: Friday, June 27, 14:00 UTC

§ Event End: Monday, June 30, 14:00 UTC

Spawn Locations

§ Outside Puny Beach Training Base: map coordinates 137805, 87937

§ Outside Tanhok Crystal Gardens: map coordinates 136085. 83874

§ Outside Waterfall Perimeter Base: map coordinates 128482, 88775


The Poison Swamp Lurker a relatively low level mob but they can nonetheless be a challenge to new players. To counter this you can team up with other players and use different roles as riflemen, Healers (FAP) and even escape vehicle drivers. This way your team can build your own distinctive way of hunting and create loads of fun!

Use the chat channels to find new friends or to create your own teams private chat channel. See http://www.entropiauniverse.com/entropia-universe/beginners-guide/desktop/ for more details on using the Chat system.

Rules & Notes

Teams are allowed in this event, but note that the highest single loot will be attributed to the avatar who scores the killing blow.

Limit of one prize per avatar account. Once selected for a prize, all subsequent globals for that avatar will be removed from the ranking list.

Any attempt at abusing any Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

Sunday, June 22, 2014

CryTek almost Bankrupt

CryTek is the company that made and owns CryEngine. And Entropia Universe uses CryEngine for game engine. I don't know what will happen with Entropia Universe if CryTek Goes bankrupt.

According to Gamestar, the adoption of CRYENGINE is not going well and the word-of-mouth at GDC was negative. Strangely enough, CRYENGINE is currently one of the most optimized engines, so Crytek should really look into its subscription prices otherwise this amazing engine may never be used by other triple-A developers.

Not only that, but Gamestar claims that the development of Ryse was catastrophic for the studio. Just mere months before its release, the game was severely behind and Crytek was able to complete it with additional manpower. And from what we’ve seen thus far, Ryse did not sell as well as Crytek hoped (especially for a console exclusive).

Things are definitely not looking good for Crytek and while Avni Yerli claimed that a cash injection for the company is finally imminent (with a contract to be signed really soon), a lot of big publishers are waiting for a possible bankrupt in order to sign the talent and shop the IPs from Crytek.

For what is worth, Wargaming is listed as a possible buyer of Crytek. If Wargaming does buys Crytek, we can kiss goodbye to all of the studio’s single-player games (as Wargaming is best known for its Free-To-Play games). In short, this may be the end of the Crytek we knew.

But what has happened and the team is facing this major financial issues? According to Yerli, there were “dramatized rumors” from disgruntled ex-employers, something that obviously had a negative impact to Crytek’s public image. Additionally, Crytek has more than 800 employees (a number so huge that explains the company’s possible financial issues). Moreover, Gamestar reported that salaries were paid late and leading employees were sending applications to other studios at home and abroad. And if that wasn’t enough, Warface was only successful in Russia and Crytek’s G-face platform was a big flop.

In short, Crytek is currently in deep trouble and we don’t know whether the studio will be able to recover. And yes, PC gamers can now say to Crytek “We told you so, you had to keep Crysis exclusive to the PC and keep pushing the graphical boundaries.”

  • Information is from a half dozen independent sources, according to Yerli "dramatized rumors" from disgruntled ex-employers 
  • Salaries are paid late and leading employees are sending applications to other studios at home and abroad 
  • Warface doesn't work outside of Russia, other attempts at F2P were unsuccessful 
  • G-face was a flop
  • The development of Ryse was catastrophic: mere months before release, the title was severely behind, only with additional manpower they were able to finish it
  • Disagreements with MS over the ownership of Ryse's IP could be a red flag for other publishers
  • Adoption of CryEngine not going as planned, word-of-mouth at GDC was negative
  • Too many employees, burn-rate too high (3-5 M euro).
  • "The vultures are already circling," says a leading representative for a major publisher.
  • Big publishers are not interested in buying outright,would rather wait for bankruptcy, sign the talent and shop the IPs. 
  • Belarusian Free2Play giant Wargaming is listed as a possible buyer of Crytek
  • Avni Yerli says a cash injection for the company is finally imminent. The contract has not been signed yet, but is as good as in the bag. "It's not all great. Our transition to Free2Play studio was not painless. But that is now behind us, "he concludes.

  • Crytek got financial problems
  • there are working over 800 employees
  • Microsoft and Crytek talked about Ryse 2, but yet it is not in development, because microsoft wants the trademark and crytek don't want to give it up
  • Reasons for the problems: Free-2-Play & Cryengine not work as well as expected, crysis 3 and ryse aren't big sellers etc.
  • they got saved for now but maybe not forever

Friday, June 20, 2014

How to get free PEDs in Entropia Universe

How to get free PEDs in Entropia Universe

There are different ways to make enough PEDs so you can play Entropia Universe for free.

Here are some opportunities you can grab at the moment.

Super Game Time 2000 are hiding free items inside the game and also ask questions inside the game and if you answer them you get 5 PED for every answer.




Tuesday, June 17, 2014

Version Update delay

The update is postponed 1 week till Tuesday 24th of June, some last minute bugs popped up.

People crashed whenever a diripi, pupugi or igni entered their view.

Friday, June 13, 2014

Entropia Universe Webshop Launch

Entropia Universe Webshop Launch

We are excited to announce the official launch of the Entropia Universe Webshop.

The Webshop is available by logging in to your Entropia Universe account and selecting 'Web Shop' in the left side menu, or directly accessible from the following URL:

http://account.entropiauniverse.com/account/shop/

For the initial launch, the EU Webshop offers Starter Packs available in Bronze, Silver and Gold packages. Additional items will be added to the Webshop in the near future.


Click the 'Info' button on each package to see that packages full contents and item stats.

For the time being, items in the Webshop may only be purchased via Visa/Mastercard or Paypal. In the future we plan to allow purchases to be made from the Webshop using Entropia Universe PED.


Starter Pack Bronze 5$


The essentials for exploring urban surroundings!

Features a good looking armor set from Cympatech Corp, an easy to handle entry level carbine with ammunition at an unbeatable special starter package price!

  • Account - premium chardef
  • Armors - Harrier Scout
  • Materials - Neurobiotic Booster A5 1mg
  • Weapons - Universal Ammo
  • Weapons - Z12 Barbarella


Starter Pack Silver 15$


More fun!

Features a stunning armor set from Cympatech Corp, an easy to handle entry level carbine with ammunition, a basic First Aid Package (FAP) plus Booster pills and a stash of 40 PED:s for trade!

  • Account - premium chardef
  • Armors - Harrier Assault
  • Materials - Neurobiotic Booster A5 1mg
  • Mindforce - H-DNA
  • Money and Deeds - Project Entropia Dollar
  • Tools - I0-Pulse Unit
  • Weapons - Universal Ammo
  • Weapons - Z12 Barbarella
  • Weapons - ZX Eagle Eye


Starter Pack Gold 40$


Features a powerful armor set, an easy to handle entry level carbine with ammunition, a basic First Aid Package (FAP), a Lupus 4*4 Car plus Booster pills and a stash of 200 PED:s for trade!

  • Account - premium chardef
  • Armors - Adjusted Harrier Assault (with 8% speed bonus)
  • Materials - Neurobiotic Booster A5 1mg
  • Mindforce - H-DNA
  • Mined Resources - Oil
  • Miscellaneous - LV Lupus 4x4
  • Money and Deeds - Project Entropia Dollar
  • Tools - I0-Pulse Unit
  • Weapons - Universal Ammo
  • Weapons - Z12 Barbarella
  • Weapons - ZX Eagle Eye
  • Weapons - ZX Sinkadus

Planet Cyrene June Update Preview

Hello everyone, Kris here again with another VU Preview for Planet Cyrene.

For this up coming VU, we wanted to add some fun things that were missing as well as some other staples for Planet Cyrene.

The first big new thing happening this VU is Achievements. We’ve added 5 different categories for them:

General, which is related to things all players will do on Cyrene.

Hunting, which is focused around many of the high-end kill point missions.

PvP, which is where we’ll put all Hub related achievements.

Missions, where completing the Epic chains and other special missions will be.

Finally mining, which will be hold achievements for all of our mining related missions.

I’m sure some players may have already completed the 20,000-kill point Tide Claw mission or another mission that now awards an achievement, and might be worried that they have missed out on obtaining that achievement. This is not the case; there is a special NPC that will be able to unlock achievements based on missions completed which is located at the 0x101 Supply Depot.


One staple we wanted for a few VUs was Mining Iron Missions. This is coming up in the Partner VU. We’ve managed to get 8 different ores and enmatters for multi-chain Mining Iron Missions. Each chain will contain 6 stages, each requiring more than the last. Each one of these challenges will culminate with an achievement (on top of the rewards that come from completing it).


Also coming in this VU is the sequel to the M.A.R.I.O.V.R. It’s another platforming style dungeon with a bit more dangerous and difficult challenges.

There is no Basic Run, only an advanced run, which will require you to have a Jade Fragment (from completing the M.A.R.I.O.V.R. – Advanced Run with the best possible time) in your inventory. It will have a damage maze, rocket snipers, and a teleport challenge to get to the end of the course. This platfomer instance is called L.U.I.G.I.V.S. or the Lifelike Unreal Imperium Grunt Initiation Virtual Simulation.


For the planet-side changes this is only a taste. We’ll also have some other new things coming, as well as the big Token change along with other upgrades and fixes for Planet Cyrene. Of course, there will be some new Hub things as well. The Pit is now open, and Gladiators (Players who have the Proving Ground Registered Coat of Arms from the Proving Grounds) will be able to summon the Beast. The Beast has a chance to drop crafting materials and blueprints for two, new Hub only weapons: Fenris Sniper Rifle and Turrellajin’s Stalker Blade. There will also be new items to purchase with Daily PvP Mission Tokens.


I hope that this gets players excited for the upcoming Planet Cyrene Version Update as well as shows what we’ve been working on here at Planet Cyrene.

Entropia Starter Package

Video of the new starter armor and items that are included in the new starter pack


Tuesday, June 10, 2014

Pre-release event for New Starter Equipment on Arkadia

Pre-release event for New Starter Equipment on Arkadia
June 13th to June 16th 2014

Now is your chance to get your hands on an Entropia Universe starter pack before launch.
Starting your avatar's career is about to get much easier. With a selection of three brand new starter packs featuring the new Harrier Armor, Weapon, Fast Aid Pack and more, you will be ready to jump right into action.

The new starter packs, labelled Bronze, Silver and Gold will be available for $5, $15 and $40 respectively. The Silver and Gold packages will also contain an amount of PED, the currency of Entropia Universe, so you can participate in the economy right from the start.

Starter packs will be available to new players at account creation. For existing players, the starter packs will be available in the web shop that will soon be launched at https://account.entropiauniverse.com.

To introduce the new Starter Packs, this weekend we will stage an event for all level of players with custom starter pack as prizes.

Scoring
Highest single loots on Oratan Slasher Thug

Prizes
25 starter packs containing:

  • One full set of Adjusted Harrier armor (the Gold level armor).
  • 50 PED of Universal Ammo.
  • One Neurobiotic Booster A5 1mg 1 Hour 50% skill gain increase.
  • One H-DNA Automated revival device.



Event Dates

  • Start: Friday, June 13, 14:00 UTC
  • End: Monday, June 16, 14:00 UTC


Spawn Locations

  • Steadfast Firebase: 20000, 13700
  • Implacable Firebase: 28000, 21400
  • Resolute Firebase: 30743, 16617
  • Repulse Firebase: 14719, 14684
  • Refinery: 25992, 19320
  • Refinery: 27682, 19382
  • Paint Factory: 18557 10576



Rules & Notes

  • Teams are allowed in this event, but note that the highest single loot will be attributed to the avatar who scores the killing blow.
  • Limit of one prize per avatar account.
  • Once selected for a prize, all subsequent globals for that avatar will be removed from the ranking list.
  • Any attempt at abusing any Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on ones Entropia Universe account.


Happy Hunting!
Planet Arkadia Dev Team

Active players in Entropia Universe and Eve Online

Active players in Entropia Universe and Eve Online

It is really hard to guess how much people are playing Entropia Universe. And I don’t know the definition of “Active player”. But let’s make some estimates here. Most people believe that Entropia players are not more than 25 000.

Here you can see EVE Online: Active Subscribers Worldwide. They were 25 000 in 2003 and 500 000 in 2013. 474 000 are the people that bought Star Citizen. We can assume that at the moment people that like hard games involving spaceships and can afford to play them are around half a million. 


I think the graph showing EVE Online Active Subscribers will be the same for Entropia Universe but with 10-11 years difference. And somewhere in 2023-2024 people that play Entropia universe will multiply by 10 or even 20 and will be around 500 000.

And if you now buy 100 CLD and get monthly income close to 1200 PED in 2024 you will be receiving something like 20 000 PED or 2 000 USD. Crazy right.

Monday, June 9, 2014

Winners in Pre-release event for New Starter Armors!

Planet Calypso is proud to announce the winners of the last weekend's pre-release event for New Starter Packs!

Each of the Avatars listed below will receive the Starter Pack prize items in their inventory by tomorrow afternoon (June 10, 2014).

A big thanks to everyone that participated and for the many kind responses we have received regarding the event.

Place Avatar Name Loot Value

1 Eliana Daarja Schneider 297
2 Frank JJ The Greatest 278
3 Kassandrea Kiryou Kell 277
4 Neuro NeuroNet Net 268
5 John Gordian Doe 265
6 Chantra TheProfit Moneymaker 264
7 Teora Donte Schaub 263
8 Cornelis Kees van den Akker 258
9 Martin Martin Petersen 258
10 Kyo Fire Master Kusanagi 257
11 Luke Szalu Ace 253
12 Jack Wuzi Daniels 252
13 Scott DoctorH Joel 241
14 Jyoti Nisha Rahasya 240
15 Mattias Head Hunter Hedman 235
16 Max HardWrath Mayhem 226
17 Johnny Heroman Kaos 86
18 Spike TheDragon Spiegel 86
19 Beckka Javelin Jolliff 83
20 Michal Dorki Dorcak 82
21 Dan Danny Mata 81
22 Arakur Anadroxas Sedias 79
23 Henrik Bengha Bengtsson 78
24 Angel Lizzy Storm 77
25 David Doer Falkayn 77

We are working hard to get the new webshop up as soon as possible, and offer Starter Packs and other interesting packages for current participants. New participants will have the opportunity to purchase Starter Packs starting on June 10. Please note that the items included in the Starter Pack are not tradable or transferable between accounts.

Star Citizen - MISC Freelancer Commercial

Star Citizen is the game with best commercials for ingame stuff. Here is Their MISC Freelancer Commercial. And yes it sounds like a Ford commercial.

https://www.youtube.com/watch?v=vO7RxsZpcKc

Friday, June 6, 2014

New Aurli Bonus Boss and New Spawn Function next week

New Aurli Bonus Boss and New Spawn Function next week

There is update coming next week and we will see new Aurli Bonus Boss and New Spawn Function.

And don’t forget Melee amps coming too. Happy times.

Thursday, June 5, 2014

Pre-release event for New Starter Armors

Pre-release event for New Starter Armors!

June 6 to June 9 2014


Here is your chance to get your hands on an Entropia Universe starter pack before launch!

Starting your avatar's career is about to get much easier. With a selection of three brand new starter packs featuring the new Harrier Armor, Weapon, Fast Aid Pack and more, you will be ready to jump right into action.

The new starter packs, labelled Bronze, Silver and Gold, will be available for $5, $15 and $40 respectively. The Silver and Gold packages will also contain an amount of PED, the currency of Entropia Universe, so you can participate in the economy right from the start.

Starter packs will be available to new players at account creation. For existing players, the starter packs will be available in the web shop that will soon be launched at https://account.entropiauniverse.com.

To introduce the new Starter Packs, this weekend we will stage a pre-release event for all level of players with items from the starter packs as prizes.


Scoring

Highest single loots on Argonaut Scouts (a somewhat smaller sibbling to the creatures seen above)

Prizes

25 starter packs containing:
  • One full set of Adjusted Harrier armor (the Gold level armor).
  • 50 PED of Universal Ammo
  • One Neurobiotic Booster A5 1mg - 1 Hour 50% skill gain increase
  • One H-DNA - Automated revival device.

Event Dates

  • Event Start: Friday, June 6, 14:00 UTC
  • Event End: Monday, June 9, 14:00 UTC

Spawn Locations

  • Minopolis: map coordinates 86908, 84825
  • Fort Ithaca: map coordinates 69028, 87093
  • Ashi coords map coordinates 83039, 78002

The locations are all reachable through the Teleporter system on Planet Calypso by the names Minopolis, Fort Ithaca and Ashi respectively. If you are unsure on how to get to the locations have a look at the video tutorials on http://www.entropiauniverse.com/entropia-universe/beginners-guide/video-tutorials/

The Argonaut Scout creature are a relatively low level mob but they can nonetheless be a challenge to new players. To counter this you can team up with other players and use different roles as riflemen, Healers (FAP) and even escape vehicle drivers. This way your team can build your own distinctive way of hunting and create loads of fun!
Use the chat channels to find new friends or to create your own teams private chat channel. See http://www.entropiauniverse.com/entropia-universe/beginners-guide/desktop/ for more details on using the Chat system.

Hunting with "Adjusted Harrier Assault" armor and a "Z12 Barbarella" carbine.


Rules & Notes

Teams are allowed in this event, but note that the highest single loot will be attributed to the avatar who scores the killing blow.

Limit of one prize per avatar account. Once selected for a prize, all subsequent globals for that avatar will be removed from the ranking list.

Any attempt at abusing any Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

Happy Hunting!
The Planet Calypso Dev Team

Wednesday, June 4, 2014

Taming – from NOT to HOT

Quick info for those that are not playing Entropia Universe for more than 9 years. In 2005 it was possible to tame certain species of the Calypso wildlife. To tame an animal you need to break its free spirit and subject them to your authority and leadership. This is done by using a whip. All tamable animals have three bars showing when they are targeted. These bars show the animal's level of Respect, Spirit and Health.

In 2009 when Entropia Universe moved to the new and better engine CryEngine 2 taming was disabled and never enabled since then. To be honest I really thought this system is never going to be reintroduced. But that was my mistakes because there are a lot of non violent people that want to participate in Entropia Universe, but don’t like to kill creatures or other players. They don’t want to drill for resources or stay at the crafting machine facing the wall all day. Now when I think of it when they reintroduce the Taming I will probably stop the other professions and focus on taming at least for few months. And who wouldn’t.

The promise for the new Taming system is almost too good to be true.


Taming Stage 1 - (Planned for Autumn 2014 Release)

In the first stage the core functionality will be quite similar to the original taming system, with added improvements to usability and fun-factor. Initially, pets will be to able accompany your avatar in its Entropia Universe travels, with more pet abilities and features planned for later stages (see below).

Taming Stage 2 - (Planned for Late 2014 / Early 2015 Release)

In this stage it is planned to implement additional skill-based taming abilities which will expand the capabilities of tamed creatures beyond the pre-VU10 taming system. In addition, a limited number of stables will be made available that will fulfill various roles within the taming system such as stabling, feeding, expert training, trading and more.

Taming Stage 3 - (Planned for Early 2015 Release)

Battle Arenas will be introduced which will allow tamed creatures to battle one another. Each battle will be unique, with a wide range of offensive and defensive pet buffs and upgrades along with customizable attack and defense profiles.


And there is a chance that this system will be linked to the Web-Based Battle Arena - (Planned for Early 2015 Release)

A web-based Battle Arena game is planned for early 2015. The game will be developed as a cross-platform solution available on the web and for mobile devices, and will have direct ties to the Entropia Universe taming system. Players will have the opportunity to acquire, upgrade and customize their pets for battle against the pets of others.

Entropia Universe participants will have the ability to acquire Battle Arena Deeds and share in the revenue and excitement of the Battle Arena action. 200,000 Battle Arena Deeds will be offered via the Entropia Universe in-game auction and upcoming webshop at 100 PED each. Revenues generated from the Battle Arena Deed offering will be used exclusively for Battle Arena development and marketing. More detailed information about the Battle Arena Deeds will be made available very soon.


This line is very interesting: web-based Battle Arena game will have direct ties to the Entropia Universe Taming System. Now everyone is hoping to start farming pets and sell them to the kid on the Facebook app or playing on their Smartphone. This will be cool; one more option for Entropians to make money and people that will play the web-based game if they like it they will start playing Entropia Universe too.

The only thing that I wanted to see and didn’t see in the release notes is the ability to use your pets to hunt with you. Make team with them and hunt. This will allow solo players to go hunt big mobs and try to get some big ass HOF or ATH. Give your pet some pet armor some pet gun and make him shoot with you. Probably never going to happen but sounds cool. But if it is going to be possible to fight pet against pet it is not too hard to make it fight against mob or enemy avatar.


The only bad news here is for shop owners that dreamed to ell pets in their shops. Even now there is at least 1 pet shop in the game. But it seems pets will be traded in the stables that will be introduced in 2015.

From all this it seems that Taming System from abandoned for 5 years will become most desired, profitable and fun profession in 2014-2015.