Friday, November 23, 2012

Mining With PigBenis - Arkadia Ocean outlook


Merry Mayhem 2012 - 2013 – What will it be this year

There are many interesting things coming in the next content update. A lot of effort has gone into improving this year’s Merry Mayhem which will work in a completely different way compared to previous years. For example it is now an instanced experience with unique monsters, bosses and loot and there are also separate categories for solo hunters and hunters with support teams.

It is also far less complicated to participate in this year’s event than previous years. If you want to sign up for Merry Mayhem simply talk to a quest giver and you'll get a set of instance key based on what category you fit in. These 30 keys are untradeable and can be used to gain access to a merry mayhem instance 30 times (1 hour sessions).

There are actually 8 different instances, categories 1-4 (team) and categories 1-4 (solo). Each avatar will get 30 team keys as well as 30 solo keys. You will indeed be able to play as much as you want this year outside of the event and there will be no restrictions on skill chipping.

The event time frame is extended to a month starting Dec 14 and ending Jan 14.

There are some limitations. You can only enter support instance "arenas" 30 times, a key will be consumed for every player that enters the arena and not just the leader. When you enter a team instance you're placed in a prep-room and to proceed from there to the arena itself you need to sacrifice a key to father lootius (plastic Santa statue). Also, you can only enter an instance at or above your category to ensure that category 4 players can't spoil the fun for category 1 players etc.

If more than one player enters a team arena each player needs to spend one of their 30 team keys.

The arena is built in the shape of a torus with half of the area alloted to "easy mobs" and half to "hard mobs", each side has three packs of 10 mobs and each pack respawns about 30 seconds after being killed. Killing the hard mobs will be a little more efficient than killing the easy mobs in terms of HP per mission point earned. The mobs themselves have been balanced specifically for this event and don't really have any equivalents out in the regular world although they share graphics with Kerberos and Araneatrox.

The counter is only visible in your quest log during the event, it will however be made public once the results are announced. There are two quests with their own counters, one quest for the team event and one for solo. You can't eave the arena during a 1 hour hunt session, but there are auctioneers, trade terminals and repair terminals inside. The loot works just like regular hunting loot. Points are awarded per-kill. You need to make actual teams to enter the instances which effectively caps the player count at 12. The points are given to the avatar who does the most damage. Arena's won't be PVP. The mobs for team will have about 3x the HP, 3-5x regen and about 1.3x DMG compared to a solo mob of the same category.

There are numerous factors that will influence your result that don't have much to do with having simply having the best gear although gear definately should and does play an important role.

Here's a couple...

  • Do I hunt the easy monsters for safety or risk death by hunting the more efficient hard mobs?
  • How fast can I find out what damage types the mobs do and adapt my gear accordingly?
  • Do I risk going after the boss for nice loot and bonus points or stay safe grinding?
  • Do I share the same support team in a single instance with someone else? Perhaps I can put a stronger team together that way that can help in bad situations. Or do I want my own dedicated force?
  • Is it worth having dedicated fappers and mindforce buffers as support team members?


Thursday, November 22, 2012

Star Citizen - Space trading and combat simulator of the future

I just found that this game called Star Citizen is being developed and I think I must share it with the fans of Entropia Universe, because even if it's not an RCE game it is somehow similar to Entropia Universe and there is a lot to learn from it how EU can be improved in some ways. The game is currently being developed by Chris Roberts' Cloud Imperium Games Corporation, founded in 2011. Roberts' previous works include games such as Wing Commander, Privateer, Freelancer and more. It will be sandbox open universe made with CryEngine 3. May be a little like EVE Online, because you will be flying in spaceships in the open space doing trades or fighting - You could be a trader, a miner or an industrial magnate. It will be
Constantly expanding and evolving universe with updates every 2 weeks. You can play it single player (Squadron 42) or with friends like MMO.

The universe will change based on the players’ actions and adventures. The modding tools will allow players to design new ships for both submission to the persistent RSI ship dealer network or to build custom ships and items for the self-hosted multi player mode. You will be able to put different parts on your ship so it will act different. In Star Citizen, the characters are detailed at 100,000 polygons, the fighter at 300,000 and the Space Carrier 7 million! This allows unparalleled detail, making the visuals more immersive than has ever been achieved before. There will be no monthly fees. Once you buy the game you can pay it forever for free, but you can purchase some stuff ingame to help game development more without gaining any game advantage over other players. The cheapest game package I see now is the "digital scout" for 30$. This is the cheapest way to buy the game and play it forever. Probably the most funny package is the "Rear Admiral" for 275$.
The developers of the game started a crowdfunding campaign in October 2012 on both the project website and kickstarter. Both was a success.
The game is expected to be ready late 2014 or even later.
Here is the project website http://www.robertsspaceindustries.com/

Tuesday, November 20, 2012

Entropia Universe 12.9 Release Notes

New Crafting Features

  • You can now prioritize residues in the Construction UI using check boxes.
  • The Construction UI has been optimized to improve usability for participants with slow internet connection.
  • Market value icons have been added to residues in the Construction UI.
  • Items which cannot be ordered on the auction through the construction UI, now display gray icons with tooltip, "This type of item can not be ordered in the auction"
  • Ingredients which cannot be ordered on the Auction through the Construction UI have the following icons grayed out; markup, browse auction and place order.
  • In the Construction Session Summary, the text "Total PED earned" has been changed to "Total PED returned" to avoid misunderstanding.
  • Remaining attempts on Limited Blueprints are now displayed in the browser list.


“The Thing” server on ROCKtropia is now closed, see ROCKtropia website for more details.


Bug Fixes

  • Fixed client crash issues when using automatic/max attempts in the Construction UI.
  • It is no longer possible to auto sell stackables in the construction UI.
  • Item info on the Spacecraft deeds are now displayed correctly.
  • The Success Bar in the Construction UI now displays color coded success rates.
  • Avatar info is now displayed correctly when scanned.
  • Limited blueprints are now deleted properly when depleted.
  • Fixed an issue which created two ammo stacks in the loot display, ammo stacks are now merged.
  • Max Health now displays the decimal again e.g. 100.5 health.(Receiving 100 points of damage will not kill the player)
  • Fixed an issue causing new AMD CPUs to crash client.
  • Safe arrival immunity is now triggered when teleporting across servers.
  • Fixed an issue with textured and colored items not bleaching properly.

Update to release notes

To get the new line of Nanochips in line with other weapons the minimum skill requirements have been adjusted for them.

“Corrosive Attack Nanochip V” has had its name corrected to "Adjusted Corrosive Attack Nanochip V”

”Corrosive Attack Nanochip VII (L)” burn damage has been increased by 2 points.

Friday, November 16, 2012

How To Keep Gamers Playing MMOS

Level Up: Study Reveals Keys to Gamer Loyalty

BUFFALO, N.Y. -- Online role-playing game developers can get ahead of the competition by giving gamers more opportunities to get social, collaborate and take control of their online personas, according to a study from the University at Buffalo School of Management.

The study, forthcoming in the International Journal of Electronic Commerce, considers why some massive multiplayer online role-playing games, or MMORPGs, like “World of Warcraft” or “Star Wars Galaxies,” command legions of loyal players while others struggle to gain a following.

The question is important to developers because gameplay styles that keep players coming back are key to building a successful MMORPG and to increasing business profit. Online gaming is part of daily life for players of all ages and backgrounds; revenues from games on Facebook and other social networking platforms are expected to reach $2 billion in 2012, according to the study.

“The graphics and technology behind the games have improved over the years, but developers haven’t made much effort to understand what makes MMORPG players really commit to one game over another,” explains study co-author Lawrence Sanders, PhD, professor of management science and systems in the UB School of Management.

“Most prior research has focused on the addictive nature of these games. Our study looked at how to make them more competitive in the marketplace,” says Sanders.

The study followed a group of 173 players who were part of a large MMORPG community. It examined whether two different game-playing strategies were successful in producing loyal players.
One strategy found that giving players more control and ownership of their character increased loyalty. The second strategy showed that gamers who played cooperatively and worked with other gamers in “guilds” built loyalty and social identity.

“To build a player’s feeling of ownership towards its character, game makers should provide equal opportunities for any character to win a battle,” says Sanders. “They should also build more selective or elaborate chat rooms and guild features to help players socialize.”

In an MMORPG, players share experiences, earn rewards and interact with others in an online world that is ever-present. It’s known as a “persistent-state-world” because even when a gamer is not playing, millions of others around the globe are.

Some MMORPGs operate on a subscription model where gamers pay a monthly fee to access the game world, while others use the free-to-play model where access to the game is free but may feature advertising, additional content through a paid subscription or optional purchases of in-game items or currency.

The average MMORPG gamer spends 22 hours per week playing.

Research on loyalty has found that increasing customer retention by as little as 5 percent can increase profits by 25 to 95 percent, Sanders points out.

So for the developers who create these games, finding gameplay styles that keep players coming back is key to building a successful MMORPG—and business.

Sanders collaborated on the International Journal of Electronic Commerce study with Edward Garrity, PhD, professor, Department of Marketing and Information Systems at Canisius College; Junghoon Moon, PhD, associate professor, Program in Regional Information at Seoul National University; Md. Dulal Hossain, PhD, senior engineer, Institute of Computer Science, Atomic Energy Research Establishment at the Bangladesh Atomic Energy Commission; and Sooran Jo, researcher, business data mining team at Daum Communications.

The UB School of Management is recognized for its emphasis on real-world learning, community and economic impact, and the global perspective of its faculty, students and alumni. The school has been ranked by Bloomberg Businessweek, the Financial Times, Forbes, U.S. News & World Report and The Wall Street Journal for the quality of its programs and the return on investment it provides its graduates. For more information about the UB School of Management, visit mgt.buffalo.edu.

The University at Buffalo is a premier research-intensive public university, a flagship institution in the State University of New York system and its largest and most comprehensive campus. UB’s more than 28,000 students pursue their academic interests through more than 300 undergraduate, graduate and professional degree programs. Founded in 1846, the University at Buffalo is a member of the Association of American Universities.

Wednesday, November 14, 2012

Vote for Entropia Universe November 2012

There is no doubt Entropia Universe is the game of the future. Help it get there sooner by voting on The Top Tens. Click here to vote: Top Ten MMPRPG Games
1.At the moment World of Warcraft still holds first place with 15%.
2.Second is Runescape with 11%.
3.Entropia Universe is just behind it with 10%. (UPDATE: few days later Entropia Universe is at 2 place with 11% and Runescape is number 3 with 11%)

4.Dream of mirror online - 8%
5.Final Fantasy XI - 6%
6.Guild Wars - 5%
7.Lineage 2 - 5%
8.Maplestory - 3%
9.Ragnarok Online - 3%
10.Lord Of The Ring: Shadow of Angmar - 2%
17.Eve Online is down at spot 17 with 1%
71.The other virtual reality game Second Life is down at 71 place.
84.Star Wars: The Old Republic that just become free to play is down at place 84.

Tuesday, November 13, 2012

Mining With PigBenis - Calypso Shinook yet again


Entropia Universe Account Terms of Use (ToU) 2011-09-13

Entropia Universe Account Terms of Use (ToU)

2011-09-13

Entropia Universe is an online virtual environment consisting of a number of virtual planetary systems (“Entropia Universe Planets”) where each one is created by and in collaboration between MindArk and third parties (“MindArk's Planet Partners”).

As a newcomer You will be introduced to Entropia Universe via a starting area ("Entropia Universe Starting Area"). The Entropia Universe Starting Area allows You to explore some of the basic features of Entropia Universe but will not allow You full access to the Service. Once You have left the Entropia Universe Starting Area You cannot return there, but You will continue to an Entropia Universe Planet in the Entropia Universe.

The condition for Your access to the Entropia Universe Starting Area and thereafter on one or several Entropia Universe Planets is that You have a registered and approved Entropia Universe Account. In order to apply for an Entropia Universe Account You must accept the following Entropia Universe Account Terms of Use ("ToU" or "Agreement").

Please notice that some of the terms in the paragraphs below will not apply on Your participation in the Entropia Universe Starting Area and will come into force once you enter the full Service via an Entropia Universe Planet, as applicable.

These ToU is an agreement between You (also known as "Participant"), who wish to register an Entropia Universe Account and MindArk PE AB (“MindArk” including its subsidiaries and affiliates), the developer, owner and provider of the Entropia Universe.

1. Age Requirements

If You are under the age of 18 please note -

To qualify as an Entropia Universe Participant, You must be at least 18 years old. If You are not 18 years old but You are at least 13 years old, You may still apply for an Entropia Universe Account, but only with approval of Your parent or guardian.

2. Description of the Service

2.1. Entropia Universe Account

You can only join an Entropia Universe Planet by creating an Entropia Universe Account that is uniquely associated with Your participation (“Account”). When applying for an Entropia Universe Account You will be asked to fill in a simple form (see below under paragraph 3.1 Account Application and Registration).

To complete the Account registration process, You have to choose a password ("Password") and a username ("Username") (together referred to as “Login Details”), which, subject to MindArk’s approval, will provide You with an access to the Entropia Universe Account that You have registered.

You may only register one Account.

An approved Account will allow You to use the Entropia Universe Starting Area.

An approved Account and a verified e-mail address (see below under paragraph 3.1 Account Application and Registration) will allow You to log into the Entropia Universe Planets. Here, You will be able to interact and exchange Virtual Items with other Participants and/or Non-Participant Character (a.k.a. NPC).

Within the Entropia Universe You will appear as an "Avatar", a virtual persona/alter-ego. Your use of the Entropia Universe Account and all Your activities within Entropia Universe through the Account are regulated by this ToU and related Policies.

2.2 Minimum System Requirements

You hereby acknowledge that You may not be able to successfully utilize all features of the Entropia Universe if Your system does not comply with the minimum requirements for the Entropia Universe System.

2.3. Cooling-off period

By completing the registration process as above, You give Your consent to MindArk to begin performing the services available through Entropia Universe during the cooling-off period applicable to consumers according to the Consumer Protection (distance contracts and home sales) Act [Sw. Distans och hemförsäljningslagen (2005:59)]. You consent to that MindArk begins processing the registration during the ongoing cooling-off period meaning that Your cooling-off right, according to the act referred above in this paragraph is inapplicable.

3. Your Registered Account

3.1. Account Application and Registration



Please notice that different Account registration requirements may apply to different features of the service.

In order to register an Entropia Universe Account to enter the Entropia Universe Starting Area, You must provide “Login Details”.

In order to register an Entropia Universe Account to enter Entropia Universe Planets You must provide MindArk with a valid e-mail address and verify that address by following the instructions in our verification e-mail sent to you in the Account creation process or when manually triggered by you.

To deposit or withdraw funds from the Entropia Universe (as described in paragraph 7), You must provide MindArk with current, complete and accurate information. Such information may include, without limitation, details such as Your full name, country of origin and e-mail address, as well as Your home address, telephone number and Your bank account and/or credit/debit card information ("Self-Registered Personal Information"). The protection of all of Your Personal Information is regulated under Paragraph 4 (Your Privacy) to this Agreement. You agree that You are responsible to update any of Your Self Registered Personal Information, whenever needed, so that MindArk's records are always correct. MindArk reserves the right to terminate Your Entropia Universe Account and/or to refuse a deposit or a withdrawal (see more in paragraph 7 – Virtual Currency Transfer and Fund Transactions) if You provide false, incomplete or misleading Self-Registered Personal Information.

MindArk reserves the right to, for any reason and at its sole discretion, refuse approval of an Account application, to refuse access to an Account, to Terminate, Ban or Lock an Account and to remove, edit or add Account information, with or without notice to You.

3.2 Responsibility for the Confidentiality and Security of Your Login Details and for the use of Your Account

Your Account and Login Details are uniquely associated with Your participation in Entropia Universe and use of the Entropia Universe System. You are solely responsible for preserving the confidentiality of Your Login Details, and for restricting access to Your Account and to the computer from which You access the Account. MindArk never asks You to provide us with the Login Details.

You agree to accept personal liability for all actions that occur through Your Account or through the use of Your Login Details, whether done by You or by someone else using Your Account and/or Login Details. You must notify MindArk immediately if You suspect a breach of security or unauthorized use of Your Account and/or Your Login Details. You agree to hold MindArk free from liability for any improper or illegal use of Your Account. This includes illegal or improper use by someone to whom You have given permission to use Your Account. The terms of this agreement shall extend to anyone else using Your Account.

If You should happen to willfully or otherwise reveal Your Login Details, You have relinquished Your right to any assistance regarding the possible outcomes or consequences of Your actions. Your Account may be Banned and/or Terminated if You let someone else use it inappropriately or not in compliance with this paragraph 3.

4. Privacy Protection

MindArk respects Your right to anonymity in the Entropia Universe and intends to keep all Self Registered Personal Information confidential, and to handle such information with accordance to MindArk’s

Privacy Policy.

MindArk keeps records of Your Self-Registered Personal Information as well as certain automatically collected information, such as IP address and some information about Your hardware and related drivers ("Automatically-Registered Personal Information"). “Self Registered Personal Information” and “Automatically-Registered Personal Information” are hereafter collectively referred to as “Personal Information”.

Your Personal Information is collected for the following purposes: (i) to provide a better service, (ii) for accounting purposes and financial reporting of the economic activities available via Entropia Universe, (iii) for the purposes of identity verification, detection and counteraction of fraud and Agreements violations, and (iv) in order to balance the load on the Entropia Universe. By Your usage of the Entropia Universe and therewith consenting to this Agreement and MindArk’s Privacy Policy, and by providing MindArk and/or MindArk's Partners with Your Personal Information, You hereby consent to and approve of the collection, processing and recording of Your Personal Information, its transmission to MindArk's Partners and its use in compliance with MindArk’s Privacy Policy.

In any event that MindArk is requested by the proper authorities and/or other entities seeking legal remedy against You with connection to a violation made by You or alleged to have been made by Your participation in the Entropia Universe, MindArk may share all information regarding You and Your use of the Entropia Universe, including, but not limited to, Personal Information.

5. Account Inactivity, Account Ban and Account Termination

5.1. Definitions

The following terms referred to in this paragraph will have the following meaning:

Terminated Account (or “Account Termination”) means that the Account is purged and that You will no longer be able to retrieve its contents or to re-activate it to access Entropia Universe. Purging the Account means that, when applicable, all skills will be deleted, any estate deeds will be transferred back to MindArk and/or MindArk's Partner and the virtual objects on the Account will be exchanged for their Trade Terminal (TT) value. The aggregated value will be added to the balance on the PED Card connected to Your Account for You to withdraw if exceeding the minimal withdrawal limit of 1 000 PED. Any pending transactions involving a Terminated Account will be revoked.

Locked Account (or “Account Lockdown”) means that the Account is temporarily not accessible due to Your own request.

Banned Account (or “Account Banning”) means that the Account is under investigation due to a suspected violation of the EULA, ToU and/or Rules of Conduct, or that the Account user was deemed to have violated one of the said agreements. This may be temporary for short or long periods, on MindArk's and/or MindArk's Partner sole and absolute discretion.

5.2. Locked Account

Please note that if Your Account has been Locked You are still obliged to comply with the EULA and the ToU Agreement in their relevant parts.

5.3. Terminated Account

In the event that Your Account is Terminated and if applicable, no refund will be granted except for the balance on Your PED Card and the TT value of the objects on the Account, as set out above. Any delinquent or unresolved issues relating to former participation in the Entropia Universe must be resolved before MindArk will permit You to register a new Account.

5.4. Inactivated Account

You acknowledge and agree that Your Entropia Universe Account will be deemed Inactive if it has not been logged into for a period of three hundred (300) consecutive days.

You further acknowledge and agree that Your Entropia Universe Account will be Terminated if it is not used for a period of seven hundred and fifty (750) consecutive days (i.e., 450 days after Your Account has been deemed Inactive).

You hereby explicitly consent that after the period of 750 days of inactivity Your Entropia Universe Account is deemed to have been abandoned by You. You also agree to assign MindArk and/or MindArk's Partner all rights in Your Terminated Entropia Universe Account according to the procedures established in this paragraph 5. You hereby discharge MindArk, any of MindArk's Partners and their respective officers, directors and employees, from and against any and all claims, demands, liabilities, costs, and expenses to You arising out of, or relating to, Your Terminated Entropia Universe Account.

5.5. Banned Account

If Your Entropia Universe Account has been temporarily Banned, MindArk and/or MindArk's Partner may, at their sole discretion and upon verification of Your identity or fulfillment of other conditions, reactivate Your Account.

You hereby expressly acknowledge that if MindArk and/or MindArk's Partner decide not to reactivate Your Account, it will eventually be Terminated, with or without Your right to withdraw any remaining PED Card value, on MindArk's and/or MindArk's Partner sole and absolute discretion.

6. Transactions with Virtual and Real Life Items

The terms in this paragraph 6 do not apply to Your participation within the Entropia Universe Starting Area.

6.1. Transactions between Avatars

The Entropia Universe provides You with trading administration services (including the Auction System service, the Shop Systems services, Avatar Direct Trade System services etc) that enables You to carry out secure transactions with others, in which participating parts can exchange Virtual Items and Real World Items (the "Approved Transaction").

Please notice that transactions concerning payment for Virtual Items, including PED, outside the Entropia Universe often involve fraudulent activities. You acknowledge that any transaction regarding Virtual Items, including PED, carried out using any service or system other than one of MindArk’s Approved Transaction systems is at Your own risk. MindArk reserves the right to take any reasonably necessary measures for the purpose of preventing and acting against frauds and non-Approved Transactions, including, but not limited to, making a reservation against a suspected Transaction, and Banning and/or Terminating a directly or indirectly involved Account, if MindArk determines that the transaction was not performed in compliance to this Agreement.

MindArk acknowledges the responsibility to maintain records on all transactions with Virtual Items via MindArk's Approved Transaction systems. You agree that MindArk's transaction records shall be conclusive proof of the transaction carried out via Your Account.

You acknowledge Your responsibility to keep track of any and all transactions with Virtual Items involving Your Account. MindArk accepts no responsibility for misplaced or misused Virtual Items in any incidence, regardless of reason.

6.2. Transactions with Real World Items

Additional terms shall apply upon any transaction with non-virtual items (“Real World Items”) between You and third parties or between You and MindArk. For further information see Third Party Items Purchase Agreement and General Real World Items Agreement, available when making transactions with Real World Items within the Entropia Universe.

7. Virtual Currency Transfers and Fund Transactions

The terms in this paragraph 7 do not apply to Your participation within the Entropia Universe Starting Area.

The Entropia Universe incorporates a PED Card System connected to each Account, through which MindArk administers the funds You transfer to and withdraw from the Entropia Universe (the “PED Card”).

You may use MindArk’s approved and secured fund transfer methods to increase by deposits and/or decrease by withdrawals the PED balance on Your PED Card. The deposited funds are converted by MindArk to PED that may be used by You as virtual currency in the Entropia Universe. If You choose to deposit or withdraw funds to or from the Entropia Universe You hereby agree to any costs and fees involved in all fund transfers. For further information please see here under the “Account” Section (Sub-sections "Deposits" and/or "Withdrawals") of the Entropia Universe website.

You acknowledge that MindArk may refuse, halt or reverse a withdrawal, and/or ask You to verify Your identity as condition to withdrawal if:


MindArk is unable to verify or authenticate any or some of the Self-Registered Information You provide; or


You did not provide MindArk with the full and comprehensive information needed to complete a withdrawal; or


MindArk is obliged by law or regulations to do so; or


it is suspected that the withdrawal may involve fraudulent and/or other unlawful activity; or


the PED balance on Your PED Card is less than 1 000 PED, the minimum amount for a withdrawal.

MindArk acknowledges the responsibility to maintain records of finance for all funds transactions in connection with Your use of the Entropia Universe. You agree that MindArk's transaction records shall be conclusive proof of the transaction carried out to or from Your PED Card.

MindArk will provide You with a fund transfer statement, showing Your deposits and withdrawals for the last 12 months (under the Account Section). Notwithstanding the forgoing, You acknowledge Your responsibility to keep track of any transactions with virtual currency within the Entropia Universe to or from Your PED Card. MindArk accepts no responsibility for funds and/or PED misplaced or misused in any incidence, regardless of reason.

8. MindArk’s Rules of Conduct

AS A PARTICIPANT IN THE VIRTUAL UNIVERSE OF THE ENTROPIA UNIVERSE YOU ARE REQUIRED TO ABIDE THE GENERAL COMMUNITY PRINCIPLES AND RESPECT THE FEELINGS AND RIGHTS OF OTHER PARTICIPANTS TO USE THE ENTROPIA UNIVERSE. IT IS YOUR RESPONSIBILITY TO READ AND UNDERSTAND THESE RULES.

Please note that additional rules and policies may apply to each Entropia Universe Planet.

THE ENTROPIA UNIVERSE account RULES OF CONDUCT INCLUDE, BUT ARE NOT LIMITED TO, THE FOLLOWING REGULATIONS:

a. You may not impersonate any person, including a MindArk’s employee, agent or affiliate or another Participant, or claim having association with MindArk if You do not really are/have one. You may not create any society in the Entropia Universe that would indicate such links.

b. You may not take any action, post, communicate, upload or otherwise use any content to threaten, harass, cause grief or distress to any of MindArk’s employees or agents or MindArk’s affiliate’s employees or agents in or outside the Entropia Universe, including, but not limited to, IRC channels or public web forums.

c. You cannot interfere with any other Participants ability to use and enjoy the Entropia Universe.

d. You may not take any action, post, communicate, upload or otherwise use any content, including text, images and sounds, that MindArk, at its sole and absolute discretion determines to be sexually explicit, racially, ethnically, religiously or sexually offensive, hateful, vulgar, defamatory, libelous, harassing or threatening to another person or organization or otherwise objectionable. This includes communications in the Entropia Universe and in any other website or forum with connection to the Entropia Universe.

e. You may not register details on an Avatar hosting an explicit or implicit racist, hateful, degrading, religious, sexual or other form of offensive, illegal or otherwise objectionable alias.

f. You may not use the Entropia Universe, including the Entropia Universe System, the Entropia Universe website or Forum to commit, attempt to commit, support or communicate about any illegal activity and/or infringe any local, national or international laws or regulation intentionally or unintentionally, including without limitation, copyright, trademark or other proprietary right infringement, invasion of privacy, fraud, contrabands, narcotics, defamation, harassment, hacking or other cyber-crime.

g. You may not use the Entropia Universe to engage in any misleading or deceptive activity.

h. You may not create and/or join a society or a team within the Entropia Universe that are based on any sexist, racist, degrading, hateful or otherwise objectionable philosophy directed towards companies, persons or organizations.

i. You may not use the official Entropia Universe website and/or the Entropia Universe, including the Entropia Universe System, to provide or to facilitate access to or to distribute illegal software or materials, including software or materials that infringes MindArk’s or third party proprietary rights.

j. You must immediately report errors and bugs in the Entropia Universe to MindArk whenever You discover them. You may not “cheat” or otherwise neglect to report errors or bugs, use bugs, slow connection, Internet latency, or other 'exploits' for own benefits or for the benefit of others.

k. You may not spread any rumors, false or inaccurate information about MindArk, the Entropia Universe or MindArk’s Partners, associates, staff or affiliates, which MindArk consider, at MindArk’s sole discretion, to be potentially damaging, by using the Entropia Universe, IRC (chats) or any other public forums in any media, now known or not currently known, including but not limited to a web site.

l. You may not provide MindArk, MindArk’s Partners or affiliates, in the context of Your participation in the Entropia Universe, with false or inaccurate information, including false reporting to MindArk’s Support and false information during Account registration.

m. You may not post or convey any other Participants’ Personal Information and/or Login Details, in, on or outside the Entropia Universe.

n. Gambling activities are expressly forbidden in the Entropia Universe.

o. You may not interfere in any way with the virtual economy of Entropia Universe and/or with other Participants’ ability to use or enjoy the auction system or any other trading system in Entropia Universe. The foregoing includes, without limitations, the prohibition of manipulation or cause to manipulate statistical data, directly or indirectly. This prohibitions includes, without limitation, prohibition of price manipulation and/or price fixing regarding virtual items on the auction system.

You are solely responsible for any information that You publish and/or provide to MindArk or to another Entropia Universe Participant in any communication medium, in or outside Entropia Universe, including without limitation, in public message forum, bulletin boards and IRC (chats). Regarding communication forums available in Entropia Universe, for example the “Participant Content System”, the “Global Ad System” and chat windows, You acknowledge that MindArk operates as a passive conduit for Your information and communications.

MindArk reserves the right to modify these Rules of Conduct any time.

YOU HEREBY ACKNOWLEDGE THESE RULES AND AGREE TO ABIDE BY THEM. YOU ALSO AGREE THAT YOU ARE RESPONSIBLE FOR YOUR REGISTERED ENTROPIA UNIVERSE ACCOUNT AND THESE SAME RULES APPLY TO ANYBODY YOU ALLOW TO USE YOUR ACCOUNT. All and any behavior, utterance or action in the Entropia Universe or in any of MindArk’s forum or website that MindArk, at it sole and absolute discretion, FIND TO be a violation of the Rules of Conduct could result in the Account being Banned or Terminated WITHOUT ANY CLAIMS WHATSOEVER.

9. MINDARK'S LIMITATION OF LIABILITY

MindArk provides the Entropia Universe, a virtual universe where You are free to choose the course of the action You wish to pursue.

MINDARK, ITS EMPLOYEES, OFFICERS AND DIRECTORS, ITS AFFILIATES AND SUBSIDIERIES SHALL, TO THE EXTENT ALLOWABLE UNDER APPLICABLE LAW, IN NO EVENT, BE LIABLE TO YOU FOR ANY DAMAGES, LOSS OR EXPENSE INCLUDING WITHOUT LIMITATION, DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGE, OR ECONOMIC LOSS, INCLUDING WITHOUT LIMITATION ATTORNEY FEES, LOST OF GOODWILL OR HARDWARE DAMAGES, ARISING FROM THE USE OF THE ENTROPIA UNIVERSE OR IN CONNECTION WITH YOUR TRANSMISSION OR USE OF ANY CONTENT USING THE ENTROPIA UNIVERSE.

YOU ACKNOWLEDGE THAT , TO THE EXTENT ALLOWABLE UNDER APPLICABLE LAW, MINDARK SHALL NOT BE LIABLE TO YOU FOR THE LOSS OF ANY DATA OR ELECTRONIC FILES, INCLUDING, BUT NOT LIMITED TO, ACCOUNT, AVATAR, SKILLS AND/OR VIRTUAL ITEMS AND/OR CURRENCIES, FOR ANY REASON WHATSOEVER INCLUDING, BUT NOT LIMITED TO, SERVER FAILURE, INTERRUPTIONS OR CESSATION OF TRANSMISSION, INTERNET LATENCY, VIRUSES, BUGS, TROJAN HORSES AND THE LIKE, SOFTWARE AND/OR HARDWARE DEFECTS OR ERRORS, UNAUTHORISED USE OF THE ENTROPIA UNIVERSE SYSTEM OR SERVERS, USE OF CONTENT SUBMITTED TO THE ENTROPIA UNIVERSE, AND THE USE OF ENTROPIA UNIVERSE IN GENERAL.

You acknowledge that MindArk will not be liable for any damages or loss caused by failure to perform any term or condition of this Agreement due to conditions beyond MindArk’s reasonable control such as, but not limited to, war, terror attack, strikes, fires, floods, acts of God, governmental or authority restrictions, power failures, or damage or destruction of any network facilities or servers.

MindArk reserves the right to interrupt the services available via Entropia Universe and/or the operation of the Entropia Universe System with or without prior notice for any reason. You agree that MindArk will not be liable for any loss or damage caused by interruption of the Entropia Universe, delay or failure to perform.

MINDARK'S LIABILITY TOWARDS YOU SHALL, IF ACKNOWLEDGED, IN EACH INCIDENCE BE LIMITED TO NO MORE THAN THE TOTAL AMOUNT TRANSFERRED INTO THE INVOLVED ACCOUNT BY SAID PARTICIPANT UNDER SIX MONTHS PERIOD PRIOR TO THE INCIDENT.

MindArk does not endorse any Participant Content or any opinion, recommendation, or advice expressed therein, and MindArk expressly disclaims any and all liability in connection with Participant Content (see furtherer terms for Participant Content in EULA Paragraph 4 and MindArk’s Participant Content Policy.

MINDARK EXPRESSLY DISCLAIMS ALL REPRESENTATION AND WARRANTIES REGARDING GOODS OR SERVICES YOU OBTAIN FROM THIRD PARTIES DURING YOUR USE OF THE ENTROPIA UNIVERSE. YOU AGREE TO LOOK SOLELY TO THIRD PARTIES FOR ANY AND ALL CLAIMS REGARDING SUCH TRANSACTIONS WITH THIRD PARTIES. YOU FURTHER AGREE THAT THE SPECIAL 'THIRD PARTY'S ITEMS PURCHASE AGREEMENT' TERMS (THAT YOU ACCEPT IN THE CASE OF MAKING A THIRD PARTY ITEM PURCHASE) WILL APPLY AS A COMPLEMENT TO THIS AGREEMENT FOR ANY TRANSACTIONS OR COMMUNICATIONS BETWEEN YOU AND THE THIRD PARTY.

10. Indemnification

You agree to indemnify, defend, and hold MindArk and its officers, employees, subsidiaries and affiliates harmless from and against, any losses suffered, incurred, or caused by You or by third party to the extent resulting from, arising out of, or relating to, any claim:
that You are unlawfully using the Entropia Universe and/or Your Entropia Universe Account, and/or;
that You are non–compliant with any applicable law, regulations, agreement or other legal obligation, and/or;
that Your Participant Content is infringing upon the proprietary or other rights of any third party.

Notwithstanding anything else in this Agreement for the avoidance of doubt, in case of Termination of your Account you acknowledge and agree to MindArk’s right to set off any claim for any loss sustained against the remaining PED value of Your Account or any other refund obligation it might have under this Agreement

11. Breach Agreement

Without limiting MindArk's legal remedies, if You fail to comply with the restrictions and limitations of this Agreement or the agreements it incorporates by reference, MindArk may immediately terminate this Agreement, with or without prior notice to You.

You also agree that MindArk has the right to lock Your Entropia Universe Account in case of suspected Agreement violation during the period of investigation of the said violation.

Termination of this agreement on this ground may also result in Termination or Ban of Your Entropia Universe Account and termination of the EULA agreement. If Your Account was Terminated for any reason, MindArk is under no obligation to allow You to register a new Entropia Universe Account in the future.

12. Equitable Relief

You recognize and acknowledge that any breach of or threat to breach this Agreement by You may cause MindArk irreparable harm for which monetary damages may be inadequate. You agree, therefore, that MindArk shall be entitled to an injunction, without posting bond or undertaking and without proof of actual damages, to restrain You from such breach or threatened breach. Nothing in this Agreement shall be construed as preventing MindArk from pursuing any remedy at law or in equity for any breach or threatened breach of this Agreement.

13. Terms of Agreement

13.1. Term

This ToU is effective until terminated by You or by MindArk.

Please note that if Your Account has been Locked or Banned according to Paragraph 5 above (Account Inactivity, Account Ban and Account Termination) You are still obliged to comply with this Agreement in its relevant parts.

If any provision of this Agreement shall be void or unenforceable for any reason, this will not affect the validity and enforceability of any remaining provisions of this Agreement.

13.2. Termination of the ToU

MindArk may terminate this Agreement upon notice to You. Such expiration may be made for any reason, and may be for one or more Participants.

MindArk reserves the right, pursuant to the conditions set forth in Paragraph 11 (Breach of the Agreement), to terminate this Agreement at MindArk's sole discretion, if You fail to comply with the terms of this Agreement.

You acknowledge that a direct effect of termination of the EULA agreement, by either party and for any reason, will be the immediate termination of this ToU.

If You wish to end this Agreement at any time, You can do so by filing a request for Account Termination through the Entropia Universe Support. MindArk reserves the right to collect fees, surcharges or costs incurred before You terminate this Agreement. In addition, You are responsible for any charges incurred to third-party vendors or content providers prior to Your termination.

All provisions of this Agreement that by their nature should survive termination of this Agreement do survive its termination, including, but not limited to, provisions on proprietary rights, warranty disclaimers, liability and remedy limitations.

14. No Assignment

You may not assign this Agreement or transfer Your Entropia Universe Account to anyone, except to the extent expressly permitted by this Agreement or if obtaining a prior written consent from MindArk. Notwithstanding the foregoing, Your Entropia Universe Account will be disposable by Your legal successors by inheritance subject to terms and limitations, as applicable by MindArk from time to time. Any attempt to transfer, give or grant Your Entropia Universe Account in breach of this ToU will be null and void. MindArk may assign or transfer any of its rights or obligations under this Agreement to any other company, firm or person without any limitations.

15. Headings

Headings used in this Agreement are provided for convenience only and shall not be used to construe meaning or intent.

16. Forum and Governing Law

16.1. Forum

You agree that all disputes under this Agreement shall be settled by a Swedish court in the city of Gothenburg. Notwithstanding the exclusive jurisdiction of a Swedish court as stipulated above, You acknowledge MindArk’s right to apply for injunctive and/or other equitable relief in any court of competent jurisdiction.

16.2. Governing Law

This Agreement is to be governed by, construed and enforced according to the laws of Sweden. You agree that any future dispute that might arise between You and MindArk is to be governed by the laws of Sweden, without regards to any principles of conflicts of laws and the United Nations convention on contracts for the International Sale of Goods.

17. Additional Terms

Additional terms and conditions are incorporated into this agreement by the following documents:

a. MindArk’s Privacy Policy

b. General Real World Items Agreement

c. End User License Agreement

d. MindArk’s Participant Content Policy

e. Third Party Item’s Purchase Agreement

f. Entropia Universe Interconnect Services – Terms and conditions (T&C)

g. Voice Communication Service - Terms of Use

18. Final Agreement

18.1. Final Agreement

This Agreement terminates and supersedes all prior understandings or agreements on the subject matter hereof.

18.2. MindArk’s Right to Change the Agreement

By accepting this Agreement and applying for an Entropia Universe Account You agree that MindArk may, at any time, update, revise or change this Agreement if MindArk reasonably consider it necessary to do so and upon prior notice to You as follows:

Currently applicable Agreement is always posted on the Entropia Universe website http://legal.entropiauniverse.com/legal/conditions.xml. You should periodically check the website for such changes. If MindArk makes material changes or revisions to this Agreement, MindArk will endeavor to provide You with a notice, via the Entropia Universe Release Notes, in connection with a release subsequent to the change. The Release Notes are published on the Entropia Universe website http://www.entropiauniverse.com/bulletin/release-notes/ and in the Client Loader.

Your use of Your Entropia Universe Account and continued participation in the Entropia Universe after notification of changes means that You have accepted the changes. If You do not want to accept the changes proposed by MindArk or any of the terms in this Agreement, Your only remedy is to end this Agreement and Terminate Your Account and cease using the Entropia Universe.

18.3. Conflict between different language versions of this Agreement

You acknowledge and agree that in the event of any inconsistency or conflict between the English version of this Agreement or any part or stipulation thereof, and another language version of this Agreement or any part or stipulation thereof, the English version of this Agreement shall prevail.



I hereby certify that I have read, understood and agree to the ToU. I acknowledge that by checking the “I accept” box or registering an approved Account I hereby entering an obliging agreement with MindArk.

Entropia Universe - Completed Halix Stage 4!


Thursday, November 8, 2012

When this game become profitable for an average player

May be most of the new players in Entropia Universe are asking this question and some similar like the new player Lancaster did:

"Ok, I'm only about a week in. Love the maps, love the ideas behind a lot of the things in the game, but I'm curious.
What's the endgame like? At what point does it become profitable? I've been told anywhere from months, to years, and even then some.

First off, I understand the whole point of the game isn't for us to have fun, its for MindArk to make money. They provide a service, I pay for that service, I get that...but surely there must come a time when I can gain more than I've lost to skill, right?

How long must I hunt till I can face profitable Creatures? What constitutes profitable?
How long must I mine before Its a worthwhile Profession, and not a PED Sinkhole?
How long must I turn out junk while practicing my crafting ability before I can actually make things worth buying, things that'll make me money in return?

And after all that time, I ask you, is it worth it? Why?"
And here are some of the better replies he got:

Kikki KJ Jikki:
"There's no endgame. If you aren't enjoying playing then change the way you play or play something different because it won't magically become funner when you are higher level.

You can play for little or no cost at any level but you need to understand the economy to do so. In hunting this involves knowing which mobs you can hunt efficiently and which if them have good markup loot at any particular time.

In crafting there are low level components that sell for good MU and others that are TT food. But in general I would say that crafting is best to avoid until you have a large budget."

RP Rave Prospector:
"If you're playing for profit, your in the wrong game.
Unless you want to be a trader and stay out of the loot pool, you cannot guarantee yourself profit. This game is all about paying to play. You just get a chance for return on investment.

A very, very small percentage of players in this game profit on a regular basis. You can, however, mitigate costs by doing your research (especially with entropedia and experienced players) and figuring out what the best recipes for success are. You may also want to look into the various loot theories for each profession. But it comes down to being economical and playing at the proper level for yourself. That's where you'll at least lose the least amount of PEDs.

Sure, you can get lucky and hit a big loot, but don't expect it.

I've been playing since 2002, and I'm far behind breaking even. But I just play to play. Entertainment costs money."

Samuel Sam Robet:
"Profiting takes a ton of darwinism. You constantly need to adjust your game play. You saw many drone hunters die off when the gazz was nerfed, but the good players adjusted their game play and farmed miner bots. The ones unable to adjust just whined in the forums, and didn't survive.
Like davinci said ... you have to find what works, and be willing to walk away from it. I recently farmed spiders when new VU came out. My train of thought was that the new guns would be worth a pretty penny until they were proliferated into the system. So I wanted to become the one proliferating them into the auctioneer.

I spent 32k ped in 3 weeks, and got back 34k peds after markup. I made 2k ped from the markup on the guns, armor, and oils.

When I started the Fury pistol was 150-155% mu, now its 140%. I sold shadow shins at 550%, and now its much less.
As soon as I saw a decline in markup for my goods, i hung up my zero-four and focused on a new endevour.
Adapting and overcoming is a huge part of this game. Just took me loosing 2k usd to figure it out.

Of course it is not all about profiting, and if I had the funds to do it, I would love to hunt for fun. But many of us have to do other things to stay above water so we survive."

Eri Ojyou Sawachika:
"In my opinion, first of all, ditch the whole making profit mindset. This game doesn't allow you to profit (aka making money) off the game system regardless of what level you are and how skilled you are.

Basically, treat this game like all other games you've played.....in terms of gameplay wise.....but watch your ped flow (wallet) like a hawk....in terms of economy wise. In other words, this is just a game that you play with an option to withdraw all your progress and items at the end of it, when you get bored.....well at least whatever's left of it.

Once, you've gotten the right mindset, then we can talk.

To approach this game properly, imho, is to have a proper plan. And with this plan, you WILL stick to it regardless of the outcome. If you don't, you sink.

And what's a proper plan you say? That will change from people to people. But for me, been playing from '08 until now, this is how I do things...

1) Have/Find a way to put peds into your ped card...some people sweat, some trade, some deposit, some walk for stones, some provide services...
2) Control your ped expenses properly. (i.e. if you set your hunting expenses to 100 peds for the day, do not overspend.
3) Regardless of the outcome, never give yourself an excuse to "over-ride" the plan.
4) Once you've spent the allocated allowance, return back to your "ped increasing activity" to cover back the loss you've had.

Well...something like that I guess. In short, find a way to cover your ped loss before you continue with a ped spending activity and you will do fine."

Penny Farthing Ultimate:
"I've only been playing a month and bit, after a "return". So I'm not as knowledgeable as others.But I have noticed this, I started hunting and I was so focused on getting to the next big gun, that I didn't really think about whether I'm being effective with it or not.
So I skilled myself out of 2k PED in a little under 3 weeks.
Sure I had fun, but had I been paying attention that 2k would have kept me going for a hell of a lot longer.

I wasted PED on crafting, I say wasted cause I played around with Quantity and Condition
This was right from the get go.
Now I haven't exactly profited, well not serious wow I can see I did in the sense of big loot.
But I have noticed, as far as hunting goes, sticking to something(which I'm testing think I found something interesting) "around your level" as MA puts it(to me that has a couple of implications, one of which is what you can afford) gives you a better rate of return. Not necessarily ROI, but return as in you can keep doing it for longer.

I guess it's possible to make money, and we all want that. A lot if not most of the players here, I think at least, keep shooting or bombing or clicking in the hope they get the 6/7/8 digit ATH/HoFs.
There's no denying that.

But play to have fun, I won't be having fun running up against Araneatrox now as I'd be one hitted. Even if I sold my car and Chipped in and bought gear to do it. Question is would that be as much fun as say, the Drone's I love killing ?
Probably not cause I'd have to walk everywhere

As for mining, I know I'm quite low level, but I spend erm quite a bunch of PED the one night fiddling with Amped mining. So I bought 3 Level 5 Amps, think it was like 200-300PED of probes and went nuts on an LA.
I lost, not as heavily as I could have, think I lost 250PED total.
And the only reason for that in my opinion was: lack of knowledge/research.
If I'd done a bit of research prior to throwing money at this whim, I bet I could have broken even, maybe even made a couple of PED here and there.
I did gain quite a bit of skills though hehehehe.

The moment you don't need/desire something, it "generally comes your way" is my mind set :P
And it works hehehe.

So it's possible to profit, but don't aim at that. Aim at having fun, works the best. If you happen to get lucky along the way...."

Lady Jennifer Art:
"This game becomes profitable when you have knowledge, no really level.
My story:

I played this game a while ago, came back learnt more, helped new players out in a society. Meanwhile I was dropping level 3-8 amps getting pissed off I could not make a profit. I then got very annoyed and though hey, this is not right, researched spent way to much time doing so.

Began to mine, recording results, trends and a lot more things that I am not going to tell you.

Had a 105 and 100peds when I started. Over the next 2 months I turned that into 3000ped.

This was from level 15-20 In prospecting.

You can not go out hunt with eco guns or eco mining tools and expect to make a profit. These tools only enhance the profit, so in other words they increase your margins. You first need to learn about this game and spend way to much time doing so :P

If you have time, patience and ability to learn then you can make a profit here.

It is not fun though I warn you, ok hold it, it might be fun when you have it nailed, but while learning to do it getting everything sorted it is not very fun :S

I spent 5 hours a day doing crap, then about an hour or 2 actually mining/playing.

I will tell you this, Markup is key :P

Do not give other players any form of discount. If you sell to a trader giving you 5% less than the market, after 10,000ped cycled, that's like 500ped down the drain. You may be like what 10k peds that's loads, I thought that, but you can easily cycle that and not notice.

Edit: also that 5% off your markeup could be the difference between a profit or a loss. These traders are here to make a profit so....

Markup! use it, exploit it "

Rickard Rick England:
"I’ve been hunting in game for a good 7+ years. Because it is a real cash economy here, I’ve always viewed skills gained as “locked in” value, therefore if you decide to leave in the future you can sell all your skills, and leave the game with that value. This may or may not cover all your deposits.

At high levels (after a few years) it’s easy to burn $100 in a day or two and have not much to show for it apart from those skills earned. Other times $100 will last a lot longer.

Truth is you can do one thing one day and make a really nice profit, and on another day doing the SAME THING you will lose you everything you’ve got (if you don’t log off). You can of course get by in game with almost nil investment, but for me that is not entertainment, it is a boring in game existence. So you get to a point that you are happy to pay for you entertainment each month and hope that will satisfy the MA treasurer. Sadly what you might consider is adequate to play the game will never ever be enough.

One thing is for sure with EU, it will take you on a rollercoaster of emotions you can only dream of, massive highs, and long patches of depressing lows. How you can handle those emotions and play cat and mouse with your ped card against the house, will determine how long you will survive in game.

I love EU to bits, it is a big part of my life, although at times it is a LOVE-HATE relationship at the extremes.

If you are lucky and stick out as a newbie with potential, you might be shown some MA love for a year maybe even more.

So in conclusion pay to play and enjoy yourself, if you manage to have some peds to take out at the end of your avatars life, then that’s better than a game with no real cash economy."

Forgo Forgorth Lundain:
"There is no point of profit for the average player.
Here, like anywhere is the same. It takes money, time or both to make money.

If you are wise and know when and where to invest, then you have a better chance. Here it can be anything, skills, loot, gear, it all fluctuates and has potential for profit.

For the players that do profit regularly without playing the market, they likely paid much more for their gear, and time spent to use this gear effectively.
Mod faps, IMK2, some armor sets are costly for a reason. They offer a noticeable return on investment, and usually retain the initial investment when sold. Same goes for LA's, MS's or other large purchases.

You need the bankroll to have the opportunity to see a profitable return in somewhat short order.

The mechanic is similar to an investment in CLD's, you need the money to invest to see a return. And the return is nearly always over a set period of time, in months/years before a profit point is reached anyhow, in some unwise investments is longer, and some, far far less.
(some bought at less than 1000, some at 1300+)..... more than a year difference to point of profit.

If you spend 1 ped a day, you are spending more time than money towards profit.
If you spend 1000 ped a day, your progress is accelerated by spending more money than time towards profit.

Even those that try and manage the market wisely, the profitable ones are far from average, sporting big bankrolls. Purchasing power usually gets a better return by volume. Just look at the lowest MU of stackables on auction, generally, the larger the stack, the lower the MU.

Seeing as most of the above mentioned items are far out of reach from the average player, you can see how it may be possible, but not without sacrifice.

This separation between the average player and the profitable player is highly dependent on how much time, money or both, they put into the game. Even still, these alone are not enough, you need the knowledge and research to apply them most effectively.

Skills will see a lower noticeable (negative in appearance) return until completely sold. And will never be the basis of profit alone until then.

Investment in gear, BP's, Weapons, Faps, LA's that offer a stable return is where this profit can be taken advantage of.

Ultimately, all profits come from the playerbase, the average player is paying the ones who invested to make profit, MU is dictated by players, and until you find something that gets a markup from players regularly, you wont make profit.

This isn't to say though that all things need a huge bankroll, there are many things that are affordable, and offer a good chance of profit under everyone's nose, The average players generally don't see them or even care to look that deep. There will always be reckless spenders with more money than concern, and frugal penny pinchers. More and more people pay for convenience, it is a growing profitable model worldwide, in EU and out."

Mordrell Baas WHAT:
"This game is paid for by the ATH hunting fools who mine FOMA/Hell with amps, craft amps on condition and camp Levi/Scoria waiting for their ATH.
If this is you then then there is a super small chance you will profit... better off buying lotto tickets.

You will get on average 95% back on all tt you spend so to break even you need to cover at least 5% from mu.... mining this is easiest. If you go after ore/enmat with 105% ave mu you should be breaking even, 110% ave mu you should be making 5% on what you spend on tt. Adding amps allows you to cycle more faster but you will need to go after higher mu ore/enmat to cover the mu lost to the amps. Or just cycle more 5% of 1 million is more then 10% of a 100k afterall.

This same principle can be applied to hunting but here it is more difficult as a large part of the loot has little or no mu, so the loot that does supply mu has to supply enough to cover the lack of it in the other loot. Gear and skills allow you to hunt the bigger and more exotic mobs that have better mu loot.... to get there though you need to either chip in or grind your way past the small mobs.

Before I get complainers... my own logs puts me on 97.63% tt return (armor decay included)... and very far in the green after mu. 95% is low balling the return rate in my opinion

As others stated tho you need to constantly adapt your strategy because as soon as some mu is discovered ppl will settle on it like flies on shit. Also it constantly astounds me to see people keeping grinding at one mission even tho they are getting poor results.... if a mob or mining area isn't working for you today switch mobs or log out for a while. Every hunt/mining run wont be a tt profit and sometimes you will come back with 70% tt return, this will be balanced out by the good runs tho ... tracking your results is a good way to keep your spirits up instead of staring at a dwindling pedcard."

Wednesday, November 7, 2012

The Second Calypso Land Deed Rush

As you may know MindArk offered a year after the first sale of Calypso Land Deeds for 1000 PED each, second chance for people to get them relatively cheap just for 1150 PED instead for 1300 PED what is the market price at the moment. But this time there weren't 60 000 deeds like the first time, there were only 5 000 CLD. And too many people wanting to buy them. So this resulted in some funny situation in Twin Peaks last Sunday and in Fort Ithaca today (where the trades were):

Also the MindArk CLD seller made a mistake to 'sell' 464 deeds worth 536 600 PED (53 660 USD) just for 2300 PED to vzvz92, but he was nice and returned the deeds to James Bowerbird EstateBroker.

This Saturday will be the last day you can buy CLD so cheap so if you want some go fast to the bank :)

Tuesday, November 6, 2012

CLD Sale Update 2

Since the direct trade method of distributing Calypso Land Deeds has proven to be so popular and fair, MindArk has decided to distribute the remaining 2000 CLDs in a similar manner.
No further deeds will be listed on the Entropia Universe global auction.
The MindArk official avatar James Bowerbird Estatebroker will be online in Fort Ithica on Planet Calypso at the following times:

  • Wed. November 7, at 1100 UTC. Each avatar will be allowed to buy a maximum of two (2) Calypso Land Deeds via direct P2P trade, at the price of 1150 PED each.
  • Thur. November 8, at 1600 UTC. Each avatar will be allowed to buy a maximum of five (5) Calypso Land Deeds via direct P2P trade, at the price of 1150 PED each.
  • Fri. November 9, at 0400 UTC. Each avatar will be allowed to buy a maximum of five (5) Calypso Land Deeds via direct P2P trade, at the price of 1150 PED each.
  • Sat. November 10, at 1100 UTC. Each avatar will be allowed to buy a maximum of five (5) Calypso Land Deeds via direct P2P trade, at the price of 1150 PED each.

Five hundred (500) deeds will be available each session on a first come, first served basis.

The limits on the number of CLDs available to each avatar apply to each individual session. For example, it is permitted to acquire two deeds on Nov. 7, and five more deeds in each of the following sessions.

Please have patience and common courtesy when initiating trade requests with James Bowerbird Estatebroker. Interested participants are required to form an orderly line and wait their turn in order for their trade request to be accepted.

Any participants found attempting to purchase more than the permitted number of Calypso Land Deeds in a single session or to otherwise disrupt or abuse this offer will be subject to sanctions against their Entropia Universe account, including possible account bans. Any CLDs acquired in such a manner will be subject to transaction reversal.

Thanks once again for your support of Entropia Universe!

Entropia Universe Begginer's Guide - Part 2


Monday, November 5, 2012

Entropia Universe - Completed Jori Stage 4!


Mindark Makes It Easier To Play From Asia

MindArk partners with MOL Global

Gothenburg, Sweden – November 5th, 2012 /MindArk/ – MindArk, the developer of the largest Massively Multiplayer Online Real Cash Economy (or MMORCE), announced today that it is partnering with MOL Global to add a new method of easy payment for their Asian customers. This partnership will allow players to exchange MOLPoints for PED, the virtual currency used in Entropia Universe.
“Two of our Planet Partners are based in Southeast Asia, and for many in that region MOL is the go-to portal for online gaming and entertainment, There are hundreds of thousands of gamers in Asia who could participate in Entropia Universe, and this partnership allows us to provide those potential players with a familiar and convenient method of payment”, said David Simmonds, CEO of MindArk.

MOLPoints is an online micropayment system developed and operated by MOL Global, one of the largest online payment service providers worldwide. This payment system enables consumers to purchase online products and services via the portal www.mol.com (you can pay with PayPal) and pay at over 680,000 channels across more than 80 countries worldwide. MOL partners with over 200 online game publishers and social networks worldwide now including MindArk with Entropia Universe.

Entropia Universe is host to several different planets with their own themes and features, created and managed by independent developers known as “Planet Partners”. Two of these, Planet Cyrene and Planet Arkadia, are developed out of Thailand and Singapore respectively.! Planet Arkadia’s developers (Arkadia Studios) will be undertaking joint marketing efforts with MOL Global to bring this new initiative to all appropriate players. This will involve a new player acquisition campaign via MOL’s social media, website and EDM as well as distribution of Arkadia themed MOLPoint cards in Singapore.

MindArk is the developer and publisher of Entropia Universe, the largest Massively Multiplayer Online Real Cash Economy (MMORCE) game in the world. Players have no monthly costs, but deposit and withdraw real funds for their adventures on any planet in the Entropia Universe. For more information on Entropia Universe or to download the free game please visit www.entropiauniverse.com.

Saturday, November 3, 2012

CLD Sale Update

Due to the enormous demand for the Calypso Land Deeds that MindArk has been offering for 1150 PED over the past several days, many participants have found it difficult to obtain Deeds through the global auction. To improve this sitauation and give as many participants as possible the chance to acquire at least one Calypso Land Deed, MindArk has decided to reserve 1000 of the available CLDs for sale exclusively via direct player-to-player trade with an official MindArk avatar.

  • James Bowerbird Estatebroker will be online in Twin Peaks on Planet Calypso starting at 1700 CET (11:00 am EST) on Sunday, November 4, and again at 0500 CET (11:00 pm EST) on Monday, November 5.
  • Five hundred (500) deeds will be available for each session.
  • Each avatar will be allowed to buy a maximum of two (2) Calypso Land Deeds via direct P2P trade, at the price of 1150 PED each. First come, first served.
  • Deeds purchased via the global auction will of course not count toward this limit.
  • Please have patience and common courtesy when initiating trade requests with James Bowerbird Estatebroker.
  • Any participants found attempting to purchase more than the permitted two (2) Calypso Land Deeds or to otherwise disrupt or abuse this offer will be subject to sanctions against their Entropia Universe account, including possible account bans. Any CLDs acquired in such a manner will be subject to transaction reversal.
  • Additional Calypso Land Deeds of the remaining 5000 not reserved for firect P2P trade will continue to be offered on the Entropia Universe global auction over the weekend and into next week.

Have a great weekend, and thanks for supporting Entropia Universe!