Monday, October 31, 2011

The History of Planet Calypso (Original Long Version)


The History of Calypso: The Era of Space Travel

Ages ago, when the first international space stations for scientific research were constructed in orbit around the planet Earth, the era of space travel began and thrived on the increasing knowledge of how humans could adapt and live comfortably in space. When this knowledge was needed to solve the practical technological solutions for a life in space, the task was given to any corporation interested in such development. This eased the financial pressure on international space projects. As a result space became a giant open market for all commercial interests.

For both scientific and commercial gain, Man sought to set foot and claim the nearest planets in his own solar system this led him into an era of interplanetary conquest. The public interest for space together with its commercial value pushed space development onwards and the people of Earth experienced a virtual space-craze.

Orbital hotels around Earth became very popular resorts. A permanent station, half way to the moon, was constructed to allow shuttle traffic to a permanent base on the moon. A larger space station was later constructed in orbit around Mars to prepare the planet for colonization and it didn't take long before both the moon and Mars became the most populated new settlements away from Earth. Space cruising adventures, hotel resorts on both the moon and Mars became vacation franchises. These space resorts combined scientific research with corporate excavations for new resources, and the construction of these mines and refineries pushed the development of new space age technology forward. All this advanced technology would help Man adapt to the new environments and allow him to expand his horizons even further. Mankind had taken the final step into space.

When resources began to be depleted on Earth and harder environmental laws were being issued to prevent global ecological disaster, the world industry felt compelled to find new resources away from Earth and create new industries in space. Using probes and automated mining facilities run by computers and robots their investments would pay off. The need for smarter machines spurred research and development into artificial intelligence. Companies and scientists constructed advanced space probes to scan space and its celestial bodies for new data and resources. Space became a brand new expanding market for production and kept the global economy in balance. As a result corporation felt compelled to merge and form new and more financially powerful space corporations in order to compete for these precious new resources.

With leading market interests in space set into motion, it led to increased scientific research and the rapid development of new technology. One of the most important scientific and technological revolutions during this age was the development of Quantum Technology. This technology offered lightning speed computer processing and was used to create the first super AI computers, which in turn led to the manufacture of truly intelligent robots. It also brought a new form of instant global and interplanetary communication, which sent signals through a series of relays and beacons called a hyper link transmissions network. This technology would later allow humans to send matter through time and space by means of teleportation, which would become the key to future interstellar travel.

The complete knowledge of the human DNA allowed for genetic alterations to the human body. Although held under heavy restriction, laws to control genetic engineering would allow experiments to help humans adapt to different environments on alien planets in the future. As a result science created the androids, organic humanoid robots engineered from biological materials that could be programmed and tested as virtual copies of real human beings. Due to the advanced knowledge involved in the creation of androids these artificial humans were only used in restricted scientific research. The androids could never topple the less expensive and practical use of standard robot technology that became available to all after the development of the new AI computers.

Even though signal transmissions had become instant within the solar system the physical means of travel was still quite primitive. Fusion Engines could take space vessels to the colony on Mars in a few months and make it to the furthest planet in the system within three years. It was good enough for efficient interplanetary travel but not practical for human interstellar journeys. Unmanned robot probes that were equipped with this type of propulsion were sent out on endless voyages into deep space and could take a hundred years before reaching even the nearest star. Finding a habitable planet for humans at this rate could take more than a thousand years. Mankind had to settle for the planets that were within reasonable reach inside its own solar system.

The History of Calypso: The Conquest of Space

As interplanetary travel grew the space frontier quickly shrunk because it was limited to the inner boundaries of the solar system and the early ways of space travel. New resources became rare and conflicts between rival corporations grew more violent in their desperate struggle to claim any new resources. The fear of a global economical collapse due to a slow stagnation of the interplanetary market, and the threat of an open armed conflict between the leading national corporations would soon compel Mankind to find ways to reach even deeper into space, far beyond their own solar system. To solve the growing economical problems the leading global forces within politics, market and science moved together to embark on the greatest enterprise in human history: the Odysseus Project. As this huge endeavor was set into motion the gathered forces within this new global body also took the final step towards a world union.

Though the market industry was to be the main beneficiary from the Odysseus Project, the public also had to be convinced that they were part taking in a great historical enterprise as well. Many conservative emerging nations worried that they could be left out so the plan to increase the industrialization and knowledge of space would also include a mission to expand the whole human civilization beyond its own solar system and to secure the survival of Mankind in the future. This would be Mans Greatest Quest". Taking advantage of a project of such a grand scale it was used to give a feeling of new hope to the world, and calm the masses. As a result the New World Project was founded along side the Odysseus Project and its main goal was to find a new planet in a nearby solar system that could sustain human life. But to send humans beyond their own solar system and directly into the unknown infinite voids of space was still too dangerous. The journey was far too long, the search extremely difficult and the construction of life-supporting spacecraft made the enterprise both technologically and financially crippling. Instead combined efforts and resources were focused on the development of new technology, such as the Jump Rail, Shield Generators and the creation of Antimatter.

The first step towards the development of teleportation technology was the invention of a linear way of teleportation using a construction called a Jump Rail, which was capable of sending matter light-years away straight across space. However, construction and usage was extremely costly and the journey far too inaccurate and risky to be of any real practical use. The amount of material, special constructions and energy consumption needed to create a Jump Gate were not available at the time to make it viable. With the creation of antimatter and prototype antimatter reactors it was possible to construct the first functional Jump Rail, though it was still far from practical. The mere fact that the Jump Rail would be torn apart by the violent forces released at each launch did not help its case. For a vessel to survive the immense stress of a launch it seemed natural to focus on the construction of small , compact vessels. The first tests were performed on so called nanoships, and even though the stress tests proved minimal during launch, the smaller vessels did not survive the actual journey. These tests proved that the target matter needed to be contained within a powerful energy field to prevent its atoms from dissolving. As a result the technological development of energy shields also took a step forward. All new technology at this early stage of development was quite crude in both size and functionality. The task required a vessel with a much larger and sturdier hull, allowing it to be equipped with all the devices needed as well as the massive surrounding construction that could emit a stable energy field to protect it. Worried about loosing political momentum the new global political body changed project requirements so that all the new bulky equipment would have enough space onboard the new vessels: the giant Odysseus Probes…

A total of seven large Odysseus probes were assembled on orbital space stations. Jump Rails was then used to launch the probes into space towards carefully selected planetary star systems in the galaxy. These star systems had proved to be the most suitable candidates according to prior astrological research with the most advanced space telescopes and equipment. The probes had to be completely self-reliant and were therefore equipped with the most advanced and expensive technology available at that time. Each probe was controlled by a virtually sentient AI quantum super computer, which made the probe capable of its own progressive development and self-reproduction. The AI had several objectives and two primary missions. One was to find and utilize new resources, launch new probes and prepare a communication network for Mankind in space. The second mission was to find a planet capable to sustain human life and initiate a terra-formation to prepare it for human colonization. When a probe had reached its target destination it launched drones to make a survey of all nearby stellar constellations, in search of potential resources to exploit in order to continue its own reproduction and primary mission directives. When enough data have been gathered on a potential planet the probe would send down a Base Matrix that was to land on a strategic place on the planet, set up a base platform and begin to construct it's own robots. Well adapted to the environment these robots would in turn find and extract necessary resources from the surrounding areas and produce material to build new facilities. To expand the base and increase its technological capabilities, the Odysseus probe would monitor the progress to a certain point before it would continue its journey towards a new destination. The base would continue to expand and eventually launch a new generation of Odysseus Probes into space to continue the primary missions.

The further development of Quantum Technology led to the construction of the first functional teleportation units, which allowed all matter to travel virtually instantly from one place to another. It also meant that organic matter could be transferred from one point to another, creating an instant form of human travel. From being just scientific experiments the new technology needed stronger financial support from the market to reach up to the next levels of development. The Global Alliance saw a great potential in the system and financed the next step in the development: the creation of the first global teleportation network. With financial benefits in mind the scientists introduced the idea of creating an open doorway through space that would save a lot of travel time between colonies and remote outposts. Since the large "Quantum Leap Generators" in each system required vast amounts of energy to function it ultimately led to the increased research and development of antimatter reactors and refineries. With practical and profitable use in mind the technology would later be used to create the first operational Space Gates in the future.

All Odysseus Probes had been built and launched within the period of a decade. During this time the newly formed global alliance had to deal with arising conflicts in order to protect their goals towards a unified world. But with new technology at their fingertips the alliance was able to end all major conflicts as quickly as they arose, and not always by the use of force. To add more strength to their agenda they made the teleportation technology available to the open market. When teleportation became the new way of public transportation it made daily trips and global travel quick, easy and available to everyone. As a result the national borders begun to gradually fade away and merge together, increasing the human tolerance and slowly erasing the cultural barriers that had kept mankind apart. Ethnical groups, political factions and a strong sense of cultural heritage still remained within human society but as Earth was becoming one world it was each individuals affiliation to one of the growing global mega-corporations, which replaced the old human view of having different nationalities on Earth. Meanwhile the people on the expanding interplanetary colonies gradually became more socially integrated, slowly forming a stronger bond to each other and the planet they lived on…

The History of Calypso: The New Order

The people of Earth were about to unite under one single form of leadership. But the corporations were growing weary from waiting for the new resources and profits that the Odysseus probes would bring them. After nearly a decade there had still been no response from any of the Odysseus Probes and people feared that the probes had been destroyed. With each year passing by without a message from any of the probes the conflicts in space increased and before long escalated into corporation wars. The battles took place in space far away from Earth where the Global Alliance had no means of control. With the lack of response from the Odysseus Probes and the brewing conflicts in space beginning to spread to the Mars colony, it increased the official demand for answers as well as the need for new leadership. Scientists came up with the conclusion that the probes had been caught in some sort of a temporary abnormality that became known as a Time Flux, probably due to the form of travel provided by the use of Jump Rails. Half teleported and half travelling at several times the speed of light it would change the reality of time from both standpoints. What would appear like a short moment of travel for each probe could pass by like ages for the people back on Earth. Still, it was only a matter of time before the project command central would receive the first signal of arrival from one of the Odysseus Probes. In the meantime corporation conflicts had to be dealt with using a stronger power than what could be issued out by the Global Alliance.

The Global Alliance was determined to take control of the situation before the conflicts escalated on Mars and stop them before they could spread to the Lunar Colony and finally the Earth itself. To gain enough power to take action the Global Alliance gathered to form a whole new government. This new form of leadership would gain political power to rule the Earth, including all the planets in the solar system and all regions of space in-between them. But most important, it would also stretch as far as human civilization went, no matter how far away into space it would take Mankind. The Federal Empire of Earth had been born.

The newly formed Federal Empire used political tactics and increased mobile military capabilities in space to gain control over the interplanetary colonies. This was done in order to prevent the corporation wars spreading down to solid ground and into populated areas. Time was short and the Federal Empire wished to put an end to the corporation wars before the first signals from the Odysseus Probes were received. The first elected Supreme Imperial Chancellor did not intend to give the corporations the chance to slip away and take their conflicts with them to any new colonies in the future front regions of space. When the corporations lost control of the public markets their armed conflicts quickly came to an end. For a short time the corporations thought about forming their own alliance, which threatened to turn against the Federal Empire in an attempt to overthrow its new government. However, during the very same period the first signals from one of the Odysseus Probes reached Earth. The growing threat from the corporations quickly faded away as they turned their interest towards the new potential resources that were beginning to emerge across space. This first signal was the start of a new age in the history of Mankind: the era of interstellar travel and conquest.

The History of Calypso: The Colonization of Space

Decades passed by as Mankind began to move away from Earths solar system, following the growing web of robotic bases and industrial supply facilities that were left behind by the Odysseus Probes. So far, the Jump Rails were the only means of interstellar travel but this would soon change with the invention of the Space Gates. As the industry continued to expand the public community would follow and it became a slow but natural form of immigration out into space. Humans managed to adapt and overcome the problems of a life in colonies on new alien worlds, learning how to survive in very hostile environments.

Communications and travel were easy but life was hard, if not impossible, unless science and technology were used to aid Mankind in the stellar conquest and colonization of new planets. Even though many worlds are considered habitable it still requires advanced environmental and/or anatomical adjustments to support human life. As a result many humans on far away worlds have been altered technologically or genetically and have become altered in their appearance compared to the original humans on Earth. Through the passing of generations these altered humans have began to naturally inherit genetically engineered traits from their parents, without the need for prior genetic alteration of the unborn child. As for yet, the only aliens encountered have been relatively early forms of primitive life. The altered humans originating from Earth remain the only truly intelligent form of life on these few habitable alien worlds.

With the continued development of Teleportation Technology the first operational Space Gates were soon being constructed across the entire Earth solar system to link the different planets and colonies together. There was no longer a need for any large human transport vessels between the interplanetary colonies since smaller shuttlecrafts could now travel instantly through the Space Gates. However, the Space Gate technology had its limits. An active gate consumes vast amounts of energy and requires the large scale construction of antimatter reactors, generators, shields, stabilization units and other expensive systems. The opening itself in the gate has to be kept small to keep the active teleportation field stabile and the passage secure. The reactors that generate the energy to activate a gate are enormous and require large quantities of antimatter to function. The creation of antimatter is still a difficult and expensive process, still making the issue of Space Gates a matter of economics rather than the most practical and efficient way of space travel available.

The interstellar network is growing rapidly. To encourage market competition and ease the economical strain, as well as the political pressure from having to sway off corporate mischief towards the government, the Federal Empire began to issue out Imperial Contracts. These contracts focus on the communication network such as the protection and maintenance of Hyper Link Beacons and the construction of Space Gates. Corporations who have obtained a contract to maintain a beacon are able to pick up new signals transmitted from an Odysseus Probe that has established a new base somewhere in space. The signal that is crossing a contracted beacon will be detected and tagged with a claim before the news has reached all the other control station in the network in each sector of space. The corporations are then able to sign the contract for a new base and its resources from the Federal Empire at first hand. This also includes claiming a contract for future research and the development of entire new colonies on other planets, which is called a Colonial Contract. This means that the corporation is in complete control of the market on the colony until the whole world has been terra-formed and secured to allow a larger public immigration.

The History of Calypso: The Beginning

Centuries had passed by as man slowly moved further into space. During this time an unknown number of new generation Odysseus Probes had started their endless voyage cross the galaxy, sharing the same ancient quest as the original seven probes that had been launched from Earth such a long time ago. It was one of these new generation probes that discovered a truly life-giving planet. With minor environmental adjustments this New World would be a virtual copy of the Earth itself but with its own evolution of generally early primitive life forms. Once the probe had proven the environment to be acceptable for human settlement it established a base and sent a message back through the hyper link network before it begun the terra-formation of the planet. When the atmosphere and environment had been adjusted to fully support human life the robots continued to build cities that were to stand ready in time for the first human arrivals.

However, things had changed during the course of time since the first original probes were launched from Earth. Before the signal managed to reach its intended destination on Earth, it was intercepted and decoded by a corporation that now owned and maintained several of the beacons inside a large sector of the hyper link network were the signal was first received and identified by humans. The corporation OmegaTech quickly claimed the contract to colonize the world but withheld the crucial information from the public that a true living planet had been discovered. The issue was only discussed in secrecy before the Supreme Imperial Chancellor within the closed chambers of the Imperial Senate. The Federal Empire knew the great importance of this historical discovery and decided to give the contract to OmegaTech along with an ultimatum. Unless the corporation had begun a colonization of the planet within a decade the Colonial Contract would be passed on to the next corporation in line that filed a claim on the New World after it had been made official. Indeed there were speculations that the Federal Empire itself had already drawn up its own plans and that the ultimatum was only their first step in taking control of the New World...

As the data communications with the robot base matrix on the New World continued more data was decoded that revealed new amazing information. According to certain files the mysterious planet had kept the Odysseus Probe stationed for several standard cycles in orbit before it finally made the decision to leave, despite available resources to construct a new Jump Rail to continue its own voyage within less than one cycle. Any information that would explain this event had for unknown reasons never been transferred from the Odysseus Probe to the robot base matrix before the probe left the star system. This strange delay in the probe's voyage gave the planet its name according to a very ancient human tale from Earth, were a sea nymph waylaid a homeward-bound hero named Odysseus for seven years on her island. The name of this nymph was Calypso and it was considered most fitting for a future market campaign.

Despite efforts to keep the discovery a secret many rumors of the amazing New World soon begun to spread across the colonies. The new planet and its star system were positioned far past the rim of the Colonial Frontier, which gave the isolated planet an almost mystical reputation amongst the people on the imperial colonies as well as on Earth. This growing public interest was building up a pressure on both the OmegaTech Corporation and the Federal Empire. OmegaTech used this interest to execute a hostile takeover and to gain legal motion and financial aid from the Federal Empire for a daring project that would expand the empire outside the colonial boarders and past the known frontiers by bringing the first human settlers to Calypso.

With federal aid and a growing public interest throughout the colonies, OmegaTech were able to launch an enormous enterprise called the Exodus Project. Its goal was to bring human settlers to Calypso within less than a decade. The best way would be to launch a research ship towards Calypso using a Jump Rail. The ship would carry necessary equipment and crew for the construction of a Space Gate and the basic material needed to link it to its counterpart that would be built inside the secure space of the colonial frontier. However, there were not enough technological resources available within the corporation itself to embark on such a project. To succeed with this endeavor OmegaTech would need to obtain technological aid and resources from other interstellar corporations but the space market was more interested in seeing the downfall of OmegaTech rather than to help it succeed and prosper. It was a clear attempt by market rivals to weaken OmegaTech in order to move in later and take over the financially vulnerable corporation. High prices on imported resources, shipment delays, equipment flaws, espionage and sabotage would threaten the project, despite legal aid from the Federal Empire. The Federal Empire wasn't able to control the corporations directly in favor of a single corporation without a risk of causing a political market crisis. OmegaTech had foreseen this line of events and decided to use a more old fashion approach to overcome this problem.

By contemplating whatever available technology and resources it had access to the corporation decided build a giant colonial space vessel called The Exodus. The commercial campaign was given the same name as the ship, which increased the public interest in the project even more. The Exodus would be able to take over a thousand settlers to Calypso using the largest Jump Rail ever built. With financial support from the Federal Empire the project was set into motion, despite massive criticism from rival corporations about the low technological level of the whole enterprise. And it was a risky business. It would take every last bit of financial resources to succeed, which would leave the OmegaTech Corporation financially crippled and very vulnerable.

The colonies on other planets were not considered living planets like Earth. Even though some planets possessed enough basic elements to be terra-formed and given a new designed ecosystem it still had to be artificially maintained, just like the home planet of Earth itself. Despite these advanced technologies permanent habitants had to be genetically designed to survive on these worlds. Calypso had its own natural ecosystem, even though it had been slightly altered by the robots to make it perfectly suitable for unaltered human beings. When the Federal Empire stated that the discovery of the New World was fact, it quickly became leading news all across the colonial empire. The thought of an untouched world spread a new sense of hope and joy amongst the people throughout the colonies. The Exodus campaign rose ill rumors amongst the colonies that the New World would only be available to the unaltered human elite on Earth and the people within the OmegaTech Corporation, which caused industrial strikes and colonial uproars. The relatively small colonial communities of altered humans posed more of an annoyance than a threat to the corporations and the Federal Empire. The colonial uprisings would fade away with the insurance that the Federal Empire would give all people in the colonial empire the chance to apply for the journey to Calypso onboard the Exodus. However, genetically altered humans and habitants on other colonies wouldn't be anatomically fit to take on the hard ventures as settlers at this early stage of colonization. Instead they were given the official promise that they would gain access to the new world as any other visitors would once the colony had been secured. This promise was not favored well amongst certain political fractions and would result in a growing envy and ill will within the altered human colonies...

The Exodus was built in space inside a shielded dome next to a large resourceful asteroid and industrial facilities owned by the OmegaTech Corporation. This dome was not only a shipyard but would also serve as the protective coating around the ship when it was to be launched by the large Jump Rail. The Jump Rail was being constructed at the same time near another resourceful asteroid. These construction areas were located not far away from a central space station that controlled the only Space Gate in the sector. When the great ship was complete, it was moved to the Jump Gate and there it was prepared for launch. The fortunate people who had been authorized to become the first settlers on Calypso were now allowed to travel to the space station and board the Exodus. Every step in the project was followed in detail by the interstellar media and transmitted through the interstellar hyper-link network, instantly reaching people all over the colonial frontier inside the Federal Empire. Media titled it "The Great Exodus", which boosted the public campaign even more. When the Exodus ship was finally launched on her journey towards Calypso it was considered as another milestone in human history and the beginning of a new era. It had taken three years to complete the Exodus Project but it would take another two years before the people in the Federal Empire finally heard from the Exodus again.

The History of Calypso: The First Arrivals

When the first settlers arrived on Calypso everything was prepared for their arrival by robots that had already built up a complete infrastructure. Upon the settlers arrival, the robots Base Matrix turned over its control to the humans. The first settlers on Calypso experienced a historical moment as they sat foot on a vast and unspoiled planet, rich in life and resources. They moved into the cities and began to make the last adjustments to the environment. Mankind seemed to have returned to paradise and this first region of colonies became known as New Eden. But all this would soon change...

During further investigations of the Robot Base Matrix on Calypso the research teams were never able to find the reason why the Odysseus Probe had stayed for so long before leaving. Though the reason for this delay would remain a mystery the researchers did come across several clues that pointed towards another nearby star system, positioned even further away in the unknown regions of space. The scattered information indicated that shortly after a robot base had been successfully established on Calypso, the Odysseus Probe had constructed a new Jump Rail and then launched itself towards this new destination. Its last transmission was made only to inform the Base Matrix that the probe had arrived and positioned itself in orbit around one of the major planets inside this system. For all they knew the silent Odysseus Probe could still be there.

The OmegaTech Corporation decided to launch a second project called Operation Prometheus in an attempt to shed more light over the mysterious actions of the Odysseus Probe. It would also be an opportunity to intercept and examine this old human artifact from the past. An unmanned probe named the Prometheus 1 was prepared for the mission and a small Jump Rail was built to launch the probe towards the last received coordinates. Equipped with a hyper-link transmitter it could send back instantaneous information of what it might discover. The probe arrived at its intended destination in less than three months and transmitted data of an eerie and dark planetary system orbiting a dying star. Two colossal planets with high-density readings were the most distinct features in the system and were given the names Akbal and Cimi. There was no sign of the Odysseus Probe but Prometheus 1 had detected signals from several robot base installations on the surface of both these planets. There was no doubt that these robots originated from the Odysseus Probe, but the question was why the Robot Base Matrix hadn't established any communications with the interstellar hyper-link network. As Prometheus 1 was ordered to establish contact with the Base Matrix on the planet Akbal the research team back on Calypso received several encrypted signals through its system that originated from the Robot Base Matrix on Akbal. Unable to decode it they decided to process it through the Base Matrix on Calypso...

The History of Calypso: The Robot Uprising

Without any warning the Base Matrix turned all its robots into savage and ruthless death-machines, and with cruel and merciless tactics, forced the darkest era known to Man upon the poor settlers of Calypso. At the beginning of the revolt the Base Matrix cut off all forms of communications on and off the colony. It took control of space drones that were working on a near completed Space Gate and used them to sabotage the construction, rendering it completely useless. The terror continued as it overloaded local energy reactor facilities in the cities, causing them to overheat and explode. It intended not only to destroy the infrastructure but also spread lethal radiation poisoning that would quickly dispose of all living human beings. A few colonies managed to stop this sabotage in time and people quickly became organized in time to stop the local robots from running berserk inside their cities. But the Base Matrix had already planed to take advantage of the panic and confusion to create an armed army of restless robots that would turn the revolt into total war.

As the humans were forced to retreat the sinister robots begun to use own nuclear charges to infect possible escape routes and wipe out any last scattered remains of the human population. This massive radiation would slowly kill more people over a longer period of time, but many settlers survived this contamination. Instead of dying they were genetically altered and perhaps suffered a far more cruel fate than death. They began to mutate. Only a few uncontaminated survivors managed to seek refuge in the last city left standing on Calypso and get transported up to the orbiting Exodus but only genetically unaltered humans were welcome here. There was simply no room or resources left in the city for medical care and safe treatment of these victims. For the protection and the survival of the human refugees inside the city the severely contaminated humans were rejected and forced away. They only managed to survive by hiding in the wilderness and underground in the city ruins to escape the robot death-machines. What little humanity they had left slowly faded, with no hope of ever being rescued. They were doomed and quickly forgotten by the humans who were too occupied with their own survival.

Mad robotic space drones caused damaged to the Exodus in orbit but its internal AI computer systems remained secure. The ship and its crew survived the ordeal and managed to clear the space of all hostile elements. The Exodus was then transformed into an orbital military space station and the crew initiated a rescue operation to evacuate as many human survivors as possible from the surface. Surviving settlers had to be turned into soldiers and would be forced to fight long and hard to reclaim their planet but they were being constantly outnumbered by the robots. Since all AI robots were being infested with the same madness down on the surface the commanders onboard the Exodus could not send in its own robots to battle in fear that these machines would go mad as well and be used against them. In a desperate attempt to even the odds the commanders onboard the Exodus begun to create androids and used these artificial genetic humanoids as expendable soldiers and personnel in the war. They also started to use semi-automated drone ships, piloted by human operators onboard the Exodus using a remote hyper-link control system. To reestablish contact with the Federal Empire the Exodus crew used a small Jump Rail to launch a probe past the jamming range of the robot infested planet and managed to connect itself to the interstellar hyper-link network and send a message of their desperate situation back to the Federal Empire. The next step was to rebuild the Space Gate but they could only spare enough antimatter to activate the gate for a very limited period of time. Once the Space Gate was activated they could only hope that there would be reinforcements standing by on the other side...

The situation on Calypso was clearly getting out of control. To quickly deal with this growing problem the Federal Empire of Earth forced OmegaTech to sign over the entire corporation leadership to the imperial government, thus forming the federal controlled imperial corporation now known as OmegaTech Incorporated. This federal incorporation gave OmegaTech access to more funds and resources that could insure the safety and future prosperity of the colony on Calypso. When the corporation became federal the planet also became an open market for other corporations to make future investments. The Federal Empire welcomed any help that could present an immediate aid to the settlers in their struggle for survival. According to the message the settlers could only keep the Space Gate open for a short moment. A massive military operation to save the colony could not be launched with such limitations so the only efficient form of aid would be a compact delivery of the latest technology, supplies, equipment and expert personnel. Any corporation that offered their aid would be given the first share of the new open market on the colony. As a result brand new technology would become available to the settlers such as Resurrection units, Mindforce and Energy Weapons. Calypso would be turned into a test zone for many new technological wonders...

The cry for help from Calypso was the primary issue of debate in all the political chambers back on Earth. One of the primary concerns was to insure that the robotic madness wouldn't spread to any other robotic outposts or to any human colonies. The second concern was to help the settlers on the isolated colony on Calypso. Besides sending immediate technological aid, the Federal Empire constructed Jump Rails to launch several military spaceships towards Calypso as a back-up plan if the settlers failed to recapture the planet. Although it was agreed that it would require a larger military operation to perform such a task, the Colonial Chamber made it clear that no imperial or company-controlled paramilitary force could be stationed on Calypso after such an operation. It would diminish their trust towards the Federal Empire since the members of the Colonial Chamber feared that such military force would be used to keep colonial people away from the planet in the future. The colonial people would never accept Calypso being turned into an "Imperial Resort" for the citizens of Earth, giving that there was a planet left after such a full scale military operation. Many feared that such a presence of military power might escalate the robot attacks to such a degree that it could lay waste to the entire planet...

The settlers and crew onboard the Exodus had fought hard to defend the last populated region of the colony. Only three cities inside this region had escaped robot sabotage and destruction because they had been built around a large inactive volcano, relying solely on geothermal energy absorbed from deep within the sleeping mountain. The other cities used matter/antimatter reactors, which proved to be their downfall as the robots used these to create large explosions that levelled the cities and spread a lethal radiation poisoning amongst the human survivors. The protected region was to become known as The Haven. It was the only tactical and secure area left on the planet and many survivors who had fled from the other cities came here to seek refuge. It was the last line of defense and the only chance for Mankind to recapture the planet and defeat the robots. The settlers withstood the robot attacks long enough to successfully repair the Space Gate and create a temporary opening. Personnel of officers, scientists and engineers from the Federal Empire were rushed through the gate along with as much supplies and equipment as possible before the gate closed. In a desperate attempt to keep the poorly stable gate open as long as possible it collapsed and exploded. The colony was cut off again but they now had new technology and expertise at their disposal, which finally gave the colonial forces enough military strength to fight a winning battle against the robots.

Despite the advantage of the new technology it would take several hard years before the robots could finally be defeated. The brave settlers withstood the robot terror long enough for imperial military vessels to arrive at the Calypso system with more reinforcements, and the war came to an end. To inspire new hope among the settlers, the Federal Empire declared that a whole new infrastructure would be created in the three remaining cities. To ease the financial strain on federally owned corporation OmegaTech Inc, the Federal Empire decided to give two other interstellar corporations access to Calypso. These new corporations would aid the colony in the construction of the other two city projects in exchange for a higher market position within these assigned urban zones. Each corporation was also assigned a contract by the Federal Empire to exploit different resources on the planet in order to insure stability and to encourage trade and economical growth within the region. These three new cities were named New Haven, Neo Ithaca and Xin Shi. But the war was far from over...it had only just begun.

When the robots had been destroyed it gave the settlers on Calypso a short moment to reflect on what really had caused the robots to rebel and target humans as their enemy. The element that caused the catastrophe was soon traced back to its point of origin, in the Akbal-Cimi system. When the Imperial military spaceships were being prepared for launch towards the Akbal-Cimi system a massive vessel arrived in the Calypso system along the very same trajectory. The vessel clearly came from the Akbal-Cimi system and it was soon identified as an Odysseus Probe. The massive vessel was not responding to any commands but it was most likely to have been the very same Odysseus Probe that once discovered Calypso. The only form of messages transmitted by its AI command module were said to be incomprehensible but were taken as a warning to the settlers, later revealing its real intent, to recapture the planet. The imperial military spaceships were quickly positioned to intercept this first Titan of War and prevent it from reaching Calypso. The battle over Calypso lit up the dark skies at night for several days before the massive Odysseus Probe was finally destroyed and its wrecked parts fell through the atmosphere like shooting stars. One military spacecraft and nearly all of its crew had been destroyed and the rest of the small fleet suffered substantial damage. The Exodus was kept safe and out of harms way on the other side of the planet during the battle - in case the settlers had to be evacuated from Calypso. This historical moment became known as the Battle of Calypso but it never became a celebrated victory. To the settlers the battle only meant the beginning of a new robot war...a war that has yet to end...

The History of Calypso: The Robot Threat

Communications with the robots were properly reestablished after the first war but the victory faded quickly as the news on the Battle of Calypso reached all the colonized corners of the Federal Empire. The speculations of an interstellar threat of mad Odysseus Probes turning back to conquer human colonies spread much fear on the Colonial Frontier. As a result the colonies on the frontier demanded increased military protection from the Federal Empire. To avoid panic and rebellion the Federal Empire ordered its imperial fleets to be stationed in the colonized sectors positioned close to the distant sectors of the Calypso and Akbla-Cimi systems. A small fleet of imperial spaceships were also sent to join the battered fleet in the Calypso system in preparation for an offensive strike against the very heart of the robot problem. However, by moving forces from one corner of space to another it weakened the Empires presence and power in certain sectors, causing colonies to seize the moment and gain enough political power to make the people rise up and demand imperial independence. This threat to the Federal Empire postponed any further reinforcements of new spaceships to Calypso, since these vessels are considered vital to stabilize the current conflicts that had arisen within the empire itself.

Naturally the Federal Empire would not redraw their imperial battleships currently deployed in the Calypso system. The Federal Empire also kept their word to the loyal colonies that it would not station any imperial military command or forces on Calypso, which assured the colonies future as an open market for any new investment. The task to uphold law and order as well as the defense of the colony has been given to the local authorities and the Colonial Guard. The Federal Empire maintained command of the solar system space defense. The rest it laid in the hands of the settlers themselves.

To keep the planet safe from further robot invasions a solid orbital defense system had to be constructed before all else. In order to release enough resources for this purpose all other projects on rebuilding the colonial infrastructure on Calypso were postponed. Funds have only been focused on rebuilding one single city: the city of New Haven. OmegaTech constructed a basic network of orbital energy emitting satellites, which included deep space detectors, patrolling drone ships and drone carriers. By constantly expanding the Orbital Defense Network it created an impenetrable planet defense system for the future. The original plan was to use this network as a defense against asteroids but it was now reworked to include five times as many units. A built-in safety system in every unit guaranteed that none of the offensive orbital weapon systems could be armed and directed towards the planet itself. The entire defense network is connected to the Exodus, which now served as an orbital command central.

After several failed attempts to penetrate the defense network on Calypso the Akbal-Cimi Base Matrix seemed to realize that it would take far too much time and resources to break through the increased orbital space defenses around Calypso before its own system would be invaded by counter-attack forces. It kept building new modified Odysseus Probes but kept them stationed in the close vicinity of the Akbal-Cimi system for protection. Unmanned scout probes from the fleet in the Calypso system were sent out to investigate the Akbal-Cimi system and soon discovered that a similar defense network was already being constructed around the main planet of Akbal. Soon these scout probes wouldn't even get that close to the Akbal-Cimi system as the robots began to deploy their modified Odysseus probes, now called Titans of War by the Imperial Fleet, and position them further out in the system to form an own first line of defense. At this rate it would no longer be possible to recapture the Akbal-Cimi system with the currently available resources or technology within the Calypso system.

It became obvious that the robots had access to far superior technology when armed groups of robots somehow managed to penetrate the orbital defenses and suddenly began to appear on the surface of Calypso. It took some time before it became clear that the robots truly did just appear out of thin air. Somehow the Matrix on Akbal-Cimi had managed to reveal the secrets of true dimensional travel and used it to develop a superior form of teleportation technology, thereby being able to construct a fully functional deep space teleportation system. The robots were now able to deploy and teleport their troops across time and space and drop them down directly on the surface of Calypso. Although fewer in number these new robot invaders were far better constructed and equipped compared to their predecessors that once ran amok on Calypso. Their mission was as clear as ever: to destroy all humans and take over the planet.

As the robot threat increases, Imperial Fleet of Calypso has come to realize that an attack on the corrupt robot home world, the Akbal-Cimi system, would be impossible since the robots now possess a superior technology and nearly infinite resources. It makes the robots far too powerful compared to the forces of the Federal Empire and an attack on their planet would be a virtual suicide. When the problem was brought before the Imperial Chamber it decided to change strategy and made up a new and far more controversial plan. They believe that if given enough time, the robots will continue to develop and deploy new technology with their invading forces. Upon defeating these new robots that technology can be recovered and extracted in order to increase the research and technological development of Mankind. This conquered robot technology will then be used to create new weapons against the robots, weapons that some day will finally defeat the raging machines once and for all. In short, the superior ability of humans to adapt and invent things by both logic and abstract thinking will sooner or later put them side by side with the robots, flexible but strictly logical minds. In the end it will bring Mankind the tools they need to put an end to the robot war and regain control of Calypso and the Akbal-Cimi system. It was considered the most likely entropy for the planet according to a simulation of the problem performed by GAIA, the Global Artificially Intelligent Advisor and likewise the imperial central super computer on Earth. This also gave the controversial plan its official name: Project Entropia.

The downside of this entropy is that the robot invasion of Calypso has to continue in order to obtain the crucial knowledge required to finally liberate Calypso from the robot menace. Something that is not favored too well by the settlers on Calypso, but it's something they now have to learn to live with. The land once called "New Eden" now felt like a painful memory of a paradise lost long ago and the authorities changed it to Old Eden. However, being struck by a sense of dark humor in their hard and lonesome struggle against the restless robot invaders, the local citizens of Calypso like to refer their small pocket of human civilization as the Land of Entropia.

Wednesday, October 26, 2011

Beladcom and Mindark Announce Exclusive Partnership


Beladcom and Mindark Announce Exclusive Partnership at The World Economic Forum

Amman, Jordan – 26th of October 2011 – Beladcom, a Jordanian game developer that has distinguished itself as a regional pioneer in the industry, recently finalized its exclusive partnership agreement with Swedish software company MindArk for the Middle East, North Africa (MENA) region. The announcement was made at the World Economic Forum, which took place at the Dead Sea, Jordan, from the 21st to the 23 rd of October.
The announcement strengthens the strategic partnership that is expected to have a major impact on
gaming and internet services development in the Middle East, North Africa (MENA) region.
“There are 100 million Arab internet users in the Middle East and North Africa,” commented Beladcom
General Manager Talal Asfoura. “This represents a huge number of potential gamers. With our partners at
MindArk, we will be the first to introduce MMO gaming content specifically developed with this market
in mind. We are highly committed to enriching the world of Arabic online content".
“Beladcom is an innovative company that is on the leading edge of the online revolution sweeping the
MENA region,” remarked MindArk’s Chief Executive Officer, David Simmonds. “There is no doubt that
Beladcom is the ideal partner for bringing MindArk's internet  technology to Arab gaming enthusiasts,
and signing the exclusivity agreement represents an important step towards realizing this goal. The added
prominence of having the official announcement made at the World Economic Forum certainly makes this
a memorable event in our company’s history.”
Beladcom's innovative work in game development in Jordan – a country strategically located in the
MENA region - places the company in a leading role developing Arabic-language gaming services, social
media, and E-commerce solutions. The partnership with MindArk is expected to further enhance the
capabilities of Beladcom’s staff by opening channels of knowledge exchange between the Swedish and
Jordanian teams. As noted at the World Economic Forum, the partnership also brings benefits to Jordan’s
flourishing information and technology sector by providing local Jordanian talent the opportunity to work
on a cutting-edge global project.
And now we know the name of the Planet - Planet Toulan.

About Beladcom
Beladcom is a Jordanian-founded game developer committed to bring about a transformation in the
regional gaming landscape by developing high quality content that is both entertaining and culturally
relevant. The company is manned by a team of high-caliber designers and developers who have a deep
passion for the boundless capabilities present in the world of online multiplayer gaming and who seek to
deliver robust gaming experiences that combine cutting-edge technologies with superior content.

About MindArk
The Swedish company MindArk PE AB has been developing 3D internet services, online gaming, social
media and virtual economy solutions since 1998.
Over the past 15 years, MindArk PE AB has created and developed one of the most advanced runtime 3D
solutions in the world using advanced network technology in a secure entertainment and business
platform.

Tuesday, October 25, 2011

Entropia Universe Returning Systems Roadmap!

Finaly some roadmap from MindArk about the future plans and with dates. It is always good to have something instead of always wondering where is the world going. Down or up.

Makeup - Create unique looks for you and your friends! The Makeup system will be updated with many improvements in early November 2011.
Few weeks in the future. This is realy soon for Entropia Universe. A lot sooner than people expected until now.

Beacon/Dungeon - Fight your way through an off world robot base or an underground dungeon to defeat bosses and plunder their treasures. This improved and exciting system is set for release in the middle of December 2011.
This is also soon and will make all old time players very happy.

Taming - This long awaited system is to be reintroduced in 2012, with many new features all have been waiting for; we expect the wait to be worth it!
2012 is not very acurate, but still it is good to know they will be back some day. We can spend days walking around collecting fruits waiting for our favorite pets to arive.

Mutants - Mutants will be back from their vacations in early 2012.
Another great feature of Entropia Universe that will make old players happy.

Musings and Perspectives of a Noob

- EU is a casino, plain and simple. Can you make money consistently in EU? Yes, you can sweat and sell, or look for stones/fruits/dung. This is the only way to guarantee a profit, and it will be excruciating. You will have slave miners in third world nations laughing at how much you make per hour. Hunting, mining, and crafting are not guaranteed profits. Trading, while closer to a profiting activity, is still volatile, and any update or change by MA can wipe out value in items you might have stocked up on. Thus, your choices in the game are slave wages, stock market type activity (trading), or straight gambling. Personally, I love to gamble.

- EU isn't made for you to profit, but you can staunch the flow of bleeding by making smart choices, or as it's referred to playing 'eco'. We'll get more into that later.

- Think of EU as a casino filled with slot machines. You can play penny slots (kill punies) and probably bleed your cash away slower, with a very slight and rare chance of some jackpot. You could go high roller, dumping $10 bucks a spin (uber players), you'll see globals more often, but it's still a loss relative to your investment level. The chance of a higher jackpot are slightly better, but you'll need deep pockets to sustain the PED cycling. As you gain skills in Entropia, you have the OPTION to move up to the higher levels, buying more expensive weapons/armor/tools to play at those higher levels. Remember it's an option, and you will burn through PED faster. Quite a few players stick to low level monsters for years, just playing more casual as their bankroll will allow. Don't blame the game developers if you play above your means.

- I find myself already falling into this weird "MUST UPGRADE NOWWWWWW@!!@!@@" thought process. When I first upgraded, I was so excited to finally be killing Cornundacauda's and Berycled outside Orthos. Knowing that the slightly higher level mobs could drop better loot was fascinating, and I was so excited to have the better chance of a bigger payout. Now, I look at Atrax longingly, thinking it could be even better if I just get a set of Shogun and some plating. In the end, the Corn's havent changed. HOF's still happen on them, and I have to remind myself that it's totally good enough for now to stick to hunting them (1500 of 5k done *sigh*).. My point is, don't get caught up in the hype. Remind yourself of what's fun and stick to it. Bigger isn't always better.

- Loot theories, ugh. Much like a casino, you'll be surrounded by losers (financially only of course ), who will tell you what system is a guaranteed profit. Why they are "due", etc, etc. Two quick things to remember. First, most people, if they had a profiting system, aren't going to share. It would become widely known by the dev's and changed mostly due to being an exploit. The house (MA) always wins. Second, most don't have a shred of evidence to back things up, or if they do it's inconsequential (ie. small sample base, no control group in testing.)

- But what about my loot pool I keep hearing about?? I lost X PED and it's DUE TO ME MRAWRRR!!! There is a loot pool I'm sure, but not individual. Quick way to disprove it. The noob who hits a Daikiba (excuse me.. Shinkiba) young for 2-3k ped, has depo'd maybe 15 bucks. If he had a personal loot pool that would be impossible.

- I'll get my 90% return though right, I heard that's a fact! It's one I believe. That seems like a relatively reasonable payback. Casinos tend to go as high as 98% payouts on slots, but there is a much higher revenue base coming in, and they have other income means, so they can afford it. Here's the thing about payback percentages, you might just be unlucky forever. It's a scary thought, but if you think of the game's payout as a bell curve, with the average players at the peak getting their 90% payback, there are those of us who fall on either ends. There are people who've run extremely well, getting more than their share of globals, HoF's, ATH. Alternately, there are those who consistently lose. You don't, and never will, know where you fall because you need an infinite timeline to accurately gauge payback. Maybe after a few years you'll see how you're running, but even then results could be very skewed.
To illustrate my point, imagine every person on earth flipping a coin over and over. Theoretically you would have an even number of results, divided amongst the populace. Realistically you'll have 1-2 freak people who'd toss heads a couple hundred times, if not thousands.

- Back to what I said earlier, don't play to profit, play to have fun. You're not due, you don't have a personal loot pool. Every shot, probe, or click of the crafting is just another pull of the slot machine.

- Eco is the best way to staunch the bleeding, as I mentioned. There is a caveat to this though, and that's determining what your time is worth. Taking 2 hours or waiting a week for an auction to go through to make an extra ped might not be worth it. A ped is a dime. Seriously, most of us piss that away a thousand times over in a week. Do they add up? Certainly, but figure out what YOUR time is worth, and play accordingly.

- How do I play eco? First, you can use weapons/tools/items that are already maxed. If you want to skill up, great, but you won't get the max use of your items (some argue that the skills gained are worth money. I don't know the costs, if someone can compare cost of skills vs. loss of eco in an unmaxed weapon I'd be curious). So, avoid using weapons just for the SIB, unless you specifically want those skills faster. Don't move up in weapons unless you can afford the decay, MU, and new ammo costs. Be sure you are using it to kill appropriate creatures. Use entropedia to calculate everything (mob vs. armor, gun damage/pec.). Sometimes it's better to get an amp, or change mobs to save money. When hunting, stick to a few of the same creature types so you can get stacks of the same items. It's easier to sell for MU.

- MU is your friend. Learn it, live it, love it. Spend a vast amount of time on the auction system. Learn what items sell, how often, and in what amounts. MU is a great guide, but results can be skewed. MU takes into account sales on other planets. I always check my MU, then check what the lowest buyout is on the object currently on auction. Sometimes you can raise/lower MU accordingly. Check the MU for the amounts your selling. For instance, lets say I have 500 thingamajigs, and I check the auction. It's a popular item for crafting, and I see that people are selling them in stacks of thousands. There are only two other people selling stacks close to mine. Hrmm, there is a good chance that some newbie crafter might just want to get a small stack, taking in a taste of crafting. For some people, a 50% higher MU on a 5PED stack is much easier to swallow (.25 cents, no biggie).. where as that same increase on a 5k stack would be $2.50.

- When selling, you'll find a lot of guys claiming to purchase stuff at Twin. I've had mixed experiences with them. First, many of them will severely underpay you. They offer 105% MU on a 112% item. Either they are trying to craft cheap, or get big stacks to sell at a higher profit. Totally legit, but hurts you in the end. Most don't advertise their rates in the chat window, which to me is a big indicator they might be embarrassed and lose customers by how low they are offering. Talk to them, ask for prices, don't be afraid to walk away or haggle if you feel it's too low. They might claim you don't pay the auction fee so it's a cheaper MU, but they ALSO don't pay the auction fee (included in the item price on an auction) so it's kind of a joke answer . Compare their prices to the orders tab in the auction. If you need to sell quick, that's a lifesaver. Look for the highest MU order that wants enough to cover the amount of items you are selling. Set the auction to buy out and be done, instant sale. I've found many orders pay higher than the dudes on the street. In the end, shop around and sell at the pace you want. You'll almost always get a higher MU selling on a full length auction vs instant TT/orders/street vendors. Caveat Emptor

- I could do a long guide on the auction alone, and even I am not even close to proficient, so again.. research and test things yourself. You'll learn in time what sells, and how to manipulate the prices. You have to research to succeed in this game. Make friends, read forums, look at Alice's guide, Entropedia, etc. Start picking up the pieces, making your own picture, testing and learning.

- Trust. Trust is hard enough on the internet. I learned a long time ago that random grouping in games was akin to stabbing myself in the eye with a spoon. Ninja looters, guys not knowing how to pull properly, you name it. It's hard, and that's in a game that doesn't include a real cash economy. In this game, trust is paramount, and reputations are important. Don't think that because someone is an older player that you can instantly trust them. Google search their name, check forums. Check their society. If you join a team, check the loot settings, ensure it's damage share (unless you have a different arrangement). If you trade, get collateral ALWAYS. If something sounds too good to be true, it is. You don't need to be a paranoid recluse, but use common sense.

- Make friends. This one is hard to me, I tend to lone it up normally. But even my recluse self have a soc and some trusted people I can chat with. Get involved, find a mentor (with the next patch hopefully!), join events (quite a few newbie ones, search forums and the in game event tracker). You'll find you can have fun, cheap days in this game, and that helps slow the flow of PED out of your wallet.

- Pay it forward. Those 1 ped Colonizer foot guards that you keep getting (stupid Corns lol) give them to a newbie, drop some around Swamp Camp. I'm not saying give every beggar cash, but sometimes the little things can make or break a newbie's experience. On a personal note I had an experience one night, where I had a high level player kill one of my creatures I was fighting. Truth be told it was kicking my ass, but I was having fun playing un-eco, Fapping myself mid battle to finish it. I honestly think he was trying to assist me, and he killed the mob quickly. Unfortunately, earlier that night I had a few guys "kill-stealing" from me and I just lost my cool. I started berating him in general chat. Looking back I'm really sorry I let it get to me without seeing he was trying to help. I was way out of line, mistook the situation, and made a complete ass out of myself. Luckily, he was a really nice guy, I don't remember his name sadly, but I think he said he had the third registered account in this game. We spoke for a few, I apologized, he was a truly good guy and it changed how I treated the game and other people.

- The last thing. Remember the Golden Rule. Treat others with respect. Don't be a douche. Don't steal kills, train mobs onto people, harass, belittle, etc. Teach others if they are unaware of protocol and procedure. We were all noobs once, try to keep it in perspective.

Cryte

Monday, October 24, 2011

New player hit All Time High in Entropia Universe

Today new player or at least new avatar with almost no skills and the starting mining tool Ziplex Z1 Seeker received very big mining find in Entropia Universe. One of the 100 biggest mining find since the game started back in 2003. Or as players call it ATH (All Time High). The chance of that happening even if you are experienced player is the same as the chance to be hit by a lightning. And when that happens old players start to wonder if it is pure luck or something dark is going on here.
The avatar that got lucky, Eva HotShot Love, has 1 point for Agility, Psyche, Stamina and Strength.
And with the starting Ziplex Z1 Seeker and probably no amp scored 65125 PED Ganganite Stone. In case you don't know this is 6512,50 US Dollars and you can sell it for even more.
The bigger is the cost for your probe the bigger is the mining claim you get. In this case dropping 1 PED probe resulted in 65125 PED claim. That makes you wonder what if he used mining amps?
But enough speculations, here is the story directly from the player (she):

"Hello people, I know a lot of people are very angry with me at the moment, because I'm a noob that got an ATH without an amp, with TT tools.
But as I said this is not my fault.
My history is so short and very nice one!
I am new player, I never deposited, I am not an alternative avatar, I got this ATH unamped, I was using z1, I am level 5 Prospector.
I had some PEDs from some days ago.
I mined little, bit on Eudoria and as I didn't have luck in the first bombs I stopped.
Then I saw a lot of globals and HOFs on mining coming from FOMA.
There was a guys offering free trip to there and I took that.
I arrived, bought some bombs, dropped and it happened.
At firts look I thought it was only 651 ped, I didn't expect even a claim bigger than 20 ped.
But later I started to receive messages saying gratz! from some friends and then I saw I was #1 on HOF and #32 on mining ATH.
And oh my God , it was 65125 ped!!
I'm so happy and sorry, but I have no photo.
I'll try to upload a screenie of HOF list."

Wednesday, October 19, 2011

Mining with Finder F-103 from Fort Ares to Ashi

Today I'm going to reveal my favorite mining path. It is not the usual boring lonely walk with no people or creature around.
I am armed with my Gremlin armor and Isis LR23 (L) to clear my path. Down the road I kill Feffoid, Maffoid and sometimes Argonaut. Very often I get globals from the Feffoid and Maffoid. Last few days I got 392 PED HOF Gazzurdite Stone, one solo hunting global from Feffoid, one solo hunting global from Feffoid and one team hunting global from Maffoid.
My mining run starts from Fort Ares. I run to an Outpost on South so I don't come near Longu that usually kill me. And then go East to Ashi.
I search for Mineral Ore and Energy Matter at the same time. Works for me so far.
Just hours after I posted this I got another 57 PED Wool global from Maffoid close to fort Ares.
Map of mining run
Feffoid
Longu
Maffoid


Mining details:
Date: 19 of October 2011
Duration: 50 minutes
VU: 12.1.3
Place: Planet Calypso, Eudoria, From Fort Ares to Ashi
Coordinates: 79948, 80218 - 82220, 78362
Land Tax: 0% Hunting; 0% Mining
Resource type: Mineral Ore and Energy Matter
Professions:
Prospector: 6
Miner: 6
Surveyor: 4
Driller: 4
Equipment:
Finder: Finder F-103; MAXED; Range: 54.5 m; Depth: 363.2; Durability: Good
Extractor: Earth Excavator ME/01; MAXED; Efficiency: 6.8
Loot TT Value: 27.71 PED (31.27 PED with weakly MU)
Lysterium Stone: 4.89 PED (5.52 PED with MU 113%)
Caldorite Stone: 4.25 PED (4.93 PED with MU 116%)
Megan Stone: 4.50 PED (4.95 PED with MU 110%)
Copper Stone: 1.12 PED (1.46 PED with MU 131%)
Erionite Stone: 3.80 PED (4.10 PED with MU 108%)
Gazzurdite Stone: 4.00 PED (4.68 PED with MU 117%)
Crude Oil: 3.25 PED (3.47 PED with MU 107%)
Melchi Water: 1.90 PED (2.16 PED with MU 114%)
Mining cost:
Ammo: 28.50 PED
Drops: 2 type of resources *19 = 38 drops
Claims: 13 (34%)
Finder F-103 decay: 0.56 PED
Earth Excavator ME/01 decay: 0.13 PED
Total expenses: 29.19 PED

Loot - Total Expenses = 27.71 - 29.19 = -1.48 PED (94.93% TT return)
(Formula: return in % = (loot/total expenses)*100)

Loot with MU - Total Expenses = 31.27 - 29.19 = 2.08 PED (107.13% return with MU)
(Formula: return in % = (loot with MU/total expenses)*100)

Tuesday, October 18, 2011

Unlocking hidden skills guide

You can unlock hidden skill in different ways. If you like mindforce chips you will start unlocks with Power Catalyst, if you start with mining your first unlock will be Ground Assessment or Extraction. Do what is most fun for you, but there are paths that will unlock the skills cheaper than others.
You can start with crafting or beauty or mindforce, but it is harder to skill there. It is better to go for something easier to skill and gain some additional skills in those professions for free before you move to them. There is no problem to start with mining, but it is always good if you have some fighting skills so you can get out if you are stuck or clear some creatures guarding your claims.

One of the first skills you will unlock even if you don't want is Animal Taming at Level 01 in Animal Tamer or Pet Handler profession. So don't think too much about that.

Best way to start is with some long range gun like Sollomate Opalo on Planet Calypso or any other laser or BLP rifle on the other planets from the trade terminal. Aim for unlocking the ranged combat hidden skill Marksmanship at Level 10 in any ranged (Hit OR Dmg) profession. Once you unlock that, you can be proud of yourself - you have done a lot in this universe. You can switch to different skills now, but it is good if you get the next unlock in ranged combat - Ranged Damage Assessment at Level 18 in any ranged (Dmg) profession. At that point you will be able to hunt most popular creature that give globals or some nice items. You are not even close to uber, but your choice of mobs to kill will be big enough.
Next unlock here is Serendipity at Level 30 in any profession it contributes to. This is the first hidden skill that increase your health every 1600 points.
With all that shooting even if you don't try you will unlock Spacecraft Systems at Level 05 in Gunner (Hit) or Level 40 in any (Hit) profession.
Next unlock in this category is too far away, so don't think about it for now.

Now it is good time to try Mindforce or mining. There are some good healing chips and some long range attack chips that can help you survive longer in Entropia Universe. And using mindforce chips is always fun. So start using some low level L (limited) chips to gain some skills and unlock the first mindforce hidden skill - Power Catalyst at Level 15 Any Mindforce (Hit or Dmg)/Biotropian/Reviver/Telepath. Big mindforce chips are hard to find and expensive so don't go for the next unlocks in this category.

At this point I will switch to Mining and get few unlocks there, but not everyone likes mining. If you don't like walking alone in empty spaces skip this paragraph. But if you want to be able to play without depositing start mining and collect knowledge how to be profitable. Mining also will help your crafting in the future. The first hidden skills you will unlock in mining are Ground Assessment at Level 12 Prospector and Surveyor Extraction at Level 15 Miner or Driller. They will unlock almost at the same time. And when MindArk implement treasure hunting you will be able to unlock Archaeological Lore at Level 15 Treasure Hunter.

Defense unlocks will come when creatures hit you a lot. If you want to skill there, collect sweat all day to unlock the first defense hidden skill - Avoidance at Level 25 Evader or Dodger. This will take long time so better don't think too much about it too.

/more soon/

HP (hit/health points) increase
One of the most important attribute of your avatar is the health or HP. If you have a lot of HP you will die harder and you will need less healing and this will result in less losses during hunt. The easiest way to increase your HP is by using melee weapons. Also you will notice that some of the hidden skills give you additional health point every 200, 400, 800 or 1600 points. Those skills are Serendipity, Coolness, Combat Sense and Commando. Unlocking them may be smart idea, but not easy to do.

You can find info about the hidden skills in different places, but down below I tried to separate them by category and arrange them in the order they are unlocked in that category. Sometimes it is possible the order to be different. For example level 18 DMG may come after level 20 HIT or in mining if you search only for one kind of resource, this skill will rise faster than the other. Anyway I think this will be useful. It is useful to me.

Combat - Ranged
Marksmanship - Level 10 in any ranged (Hit OR Dmg) profession
Ranged Damage Assessment - Level 18 in any ranged (Dmg) profession

Combat - Melee
Martial Arts - Level 20 in any melee (Hit) profession
Melee Damage Assessment - Level 18 in any melee (Dmg) profession

Combat - Any
Spacecraft Systems - Level 05 in Gunner (Hit) or Level 40 in any (Hit) profession
Serendipity - Level 30 in any profession it contributes to (HP increase every 1600 points)
Coolness - Level 40 in any (Hit) profession (HP increase every 400 points)
Wounding - Level 45 in any (Dmg) profession
Combat Sense - Level 50 in any (Hit) profession (HP increase every 800 points)
Commando - Level 70 in any (Hit) profession (HP increase every 200 points)
Kill Strike - Level 80 in any (Dmg) profession
Deep Space Knowledge - Level 45 Gunner (Dmg)

Beauty
Beauty Sense - Level 20 in any Beauty profession
Quality Sense - Level 35 in any Beauty Profession, Material Designer, Tailor

Construction
Material Extraction Methodology - Level 05 Material Manufacturer
Blueprint Comprehension - Level 10 in any engineering profession
Enhancer Technology - Level 20 Tier Upgrader or Enhancer Manufacturer
Equipment Methodology - Level 40 in any equipment engineering profession
Manufacture Methodology - Level 40 in any (non-equipment) engineering profession
Industrialist - Level 60 in any engineering profession

Defence
Avoidance - Level 25 Evader or Dodger
Quickness  - Level 55 Evader
Intuition - Level 80 Evader

Medical
Medicine - Level 20 Paramedic
Treatment - Level 25 Paramedic
Medical Therapy - Level 50 Paramedic
Doctor - Level 75 Paramedic

Mindforce
Power Catalyst - Level 15 Any Mindforce (Hit or Dmg)/Biotropian/Reviver/Telepath
Ethereal Soul Language - First successful Resurrection (Level 14 Biotropic)
Mindforce Harmony - Level 51 Any Mindforce (Hit) or (Dmg)
Force Merge -  Level 65 Electro Kinetic (Hit) or (Dmg)

Mining
Ground Assessment - Level 12 Prospector or Surveyor
Extraction - Level 15 Miner or Driller
Archaeological Lore - Level 15 Treasure Hunter
Mineral Sense - Level 30 Prospector or Surveyor
Miner - Level 50 in any mining profession
Drilling Expertise - Level 60 Miner

Tailoring
Material Comprehension - Level 05 Material Designer
Fashion Design - Level 15 Colorer or Tailor
Surface Composition - Level 20 Material Designer/Manufacturer
Coloring Methodology - Level 35 Colorer
Glamor - Level 70 Colorer

Science
Animal Taming - Level 01 in Animal Tamer or Pet Handler profession
Xenobiology - Level 30 Animal or Mutant investigator
Robotology - Level 30 Robot investigator
Scientist - Level 60 Investigator