Tuesday, May 31, 2011

Mining Ore with Ziplex Z1 Seeker at the Desert on Arkadia

Hunting seems to be bugged now. At least you get a lot of Failed messages. Good time to skill in mining. I am noob miner and never got any luck on Calypso, but on Arkadia I found few IX claims with the TT finder and my TT return is usualy around 100% and some of the stones I find has decent MU and it seems more profitable for me than hunting.
I got some really nice TT finder. It gains 0.1 tier for every 10 drops. I tiered it to level 1 just with 1 mining run. And until level 8 all tier rates are with 3 digits. Soon I will have tier 8 finder. This run I did in the desert on Arkadia. With 100 drops I have to cross big distance. I haven't maxed the Excavator so I expect my TT return to get even better when I get some skills.
Soon after that mining run I got my first mining global ever. It was in the desert on Arkadia. I got 287 PED of Lysterium Stone. Level XVI claim.



Mining details:
Date: 31 of May 2011
Duration:
VU: 11.10.3
Place: Planet Arkadia, The Desert
Land Tax: 0% Hunting; 0% Mining
Resource type: Ore
Professions:
Prospector: 1
Miner: 1
Equipment:
Finder: Ziplex Z1 Seeker; MAXED; Range: 54; Depth: 204; Durability: Very Good
Extractor: Earth Excavator ME/01; NOT MAXED; Efficiency: 6.8
Loot TT Value: 78.33 PED
Lysterium Stone: 41.91 PED
Ospra Stones: 10.26 PED (133% MU)
Zulax Stones: 5.20 PED
Yulerium Stones: 1 PED
Megan Stone: 5.40 PED
Telfium Stones: 4.62 PED
Copper Stone: 7.84 PED
Veda Stones: 2.10 PED

Mining cost:
Ammo: 100 PED
Drops: 100
Claims: 32 (Hitrate: 32%)
Ziplex Z1 Seeker decay: 0.76 PED
Earth Excavator ME/01 decay: 0.96 PED
Total expenses: 101.72 PED
Loot - Total Expenses = 78.33 - 101.72 = -23.39 PED (77.01% TT return)
(Formula: retturn in % = (loot/total expenses)*100)

Arkadia Blueprint Recipes

Armour:

Canis Foot Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
3x Kaz Ingot
4x Banite Ingot
5x Somin GLue

Hydra Foot Guards (L) Blueprint (L)
2x Tension Straps
4x Vorn Plastic
5x Florican Spray
9x Telfium Ingot
24x Ospra Ingot

Hydra Shin Guards (L) Blueprint (L)
2x Tension Straps
4x Vorn Plastic
5x Florican Spray
10x Telfium Ingot
30x Ospra Ingot

Lupus Arm Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
4x Copper Ingot
5x Banite Ingot
5x Garcen Lubricant

Lupus Foot Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
3x Copper Ingot
3x Garcen Lubricant
6x Banite Ingot

Lupus Gloves (L) Blueprint (L)
1x Vorn Plastic
2x Garcen Lubricant
2x Tension Straps
4x Banite Ingot
4x Copper Ingot

Lupus Thigh Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
4x Copper Ingot
5x Banite Ingot
5x Garcen Lubricant

Musca Arm Guards
2x Zinc Ingot
3x Kaz Ingot
5x Lysterium Ingot

Musca Foot Guards
2x Kaz Ingot
2x Zinc Ingot
4x Lysterium Ingot

Musca Gloves
1x Zinc Ingot
3x Kaz Ingot
4x Lysterium Ingot

Musca Harness
3x Zinc Ingot
6x Kaz Ingot
10x Lysterium Ingot

Musca helmet
2x ZInc Ingot
3x Lysterium Ingot
3x Kaz Ingot

Musca Shin Guards
2x Zinc Ingot
3x Lysterium Ingot
3x Kaz Ingot

Musca Thigh Guards
2x Zinc Ingot
3x Kaz Ingot
5x Lysterium Ingot

Attachments:

Headshot 1
2x Root Acid
5x Zolphic Grease
8x Kaz Ingot
10x Weak Magnets
11x Oil

Bullseye 1
10x Weak Magnets
10x Animal Pancreas Oil
19x Frigulite Ingot
23x Banite Ingot
32x Hydrogen Gas

Rage 5
1x Propellant Booster
2x Wenrex Ingot
4x Zinc Ingot
12x O Rings

Components:

O Rings
1x Ospra Ingot
1x Animal Muscle Oil

Long Screws
1x Lysterium Ingot
1x Kaz Ingot

Insulators
1x Vorn Plastic
12x Animal Muscle Oil

Stimulation Modulator
2x Energized Crystal Cell
2x Insulators
3x Star Dust
9x Ospra Ingot

Standard Magnets
1x Veda Ingot
1x Telfium Ingot
4x Lysterium
5x Animal Eye Oil

Extended Breech
2x Frigulite Ingot
2x Quil Rubber
6x Ospra Ingot
8x Oil

Power Regulator
2x Quil Rubber
2x Insulators
4x Banite Ingot
6x Hydrogen Gas

Flash Suppressor
3x Zinc Ingot
3x Telfium Ingot
5x Zolphic Grease
7x Oil

Ball Bearings
1x Lysterium Ingot
1x Ospra Ingot

Propellant Supercharger
2x Copper Ingot
6x Hydrogen Gas
7x Ospra Ingot

Gimbals
1x Star Dust
2x Wenrex Ingot
3x Kaz Ingot
24x Ball Bearings

Weld Filament
1x Kaz Ingot
1x Typonolic Gas
2x Ospra Ingot
4x Hydrogen Gas

Projector Housing
3x Zinc Ingot
4x Banite Ingot
10x Lysterium Ingot

Recoil Stabiliser
1x Erionite Ingot
2x Quil Rubber
11x Hydrogen Gas

Heat Shields
1x Ganganite Ingot
1x Florican Spray
2x Banite Ingot
7x Ospra Ingot

Feedback Coupling
3x Star Dust
3x Vorn Plastic
4x Kaz Ingot

Gas Module
1x Erionite Ingot
1x Typonolic Gas
2x Cumbriz Ingot

Energy Chamber
3x Veda Ingot
3x Typonolic Gas
4x Ospra Ingot

Gas Plug
5x Veda Ingot
6x Oil
8x Lysterium Ingot

Weak Magnets
1x Lysterium
1x Veda Ingot
1x Banite Ingot
3x Animal Muscle Oil

Fuel Cells
1x Ospra Ingot
1x Hydrogen Gas

Propellant Booster
2x Copper Ingot
8x Ospra Ingot
8x Hydrogen Gas

Intensity Amplifier
2x Energized Crystal Cell
2x Insulators
3x Typonolic Gas
5x Star Dust

Extended Bolt Carriage
2x Cumbriz Ingot
2x Quil Rubber
4x Zolphic Grease
7x Lysterium Ingot

Focusing Lens
2x Banite Ingot
2x Typonolic Gas
5x Kaz Ingot

Strong Magnets
1x Wenrex Ingot
1x Xelo Vapour
2x Veda Ingot
4x Animal Thyroid Oil
6x Lysterium INgot

Furniture:

Oiled Arkace Board
1x Arkace Timber
3x Animal Thyroid Oil
6x Animal Muscle Oil

Oiled Corria Board
1x Corria Timber
2x Animal Adrenal Oil
8x Animal Muscle Oil

Oiled Hekia Board
1x Hekia Timber
2x Animal Adrenal Oil
4x Animal Eye Oil

Oiled Miluca Board
1x Miluca Timber
5x Animal Eye Oil
7x Animal Muscle oil

Retail Shelf Blueprint
1x Edres Varnish
3x Veda Ingot
4x Oiled Arkace Boards
6x Lysterium Ingot
15x Long Screws

Tools:

Gyro Fap-2
2x Telfium Ingot
9x Lysterium
13x Oil

Terra Master 1
1x Megan Ingot
1x Iolite Ingot
1x Star Dust
1x Florican Spray
4x Fuel Cells

Rock Ripper 1 (L) Blueprit (L)
1x Pyrite Ingot
1x Zolphic Grease
16x O Rings
21x Animal Eye Oil

Rock Ripper 2 (L) Blueprit (L)
3x Pyrite Ingot
3x Zolphic Grease
20x O Rings
31x Animal Eye Oil


Rock Ripper 3 (L) Blueprint (L)
4x Pyrite Ingot
17x Zolphic Grease
24x O Rings
35x Animal Eye Oil

Weapons:

Herman Ark-10
1x Ospra Ingot
1x Frigulite Ingot
1x Oil
1x Animal Adrenal Oil

Mako Fal-1
2x Garcen Lubricant
3x Frigulite Ingot
10x Weld Filament
17x Lysterium

MAKO FAL-2 (L) BluePrint (L)
2x Iolite Ingot
2x Typonolic Gas
4x Frigulite Ingot
15x Weld Filament
17x Ospra Ingot

MANTA K-2 (L) BluePrint (L)
Shortblade
2x Typonolic Gas
3x Cumbriz Ingot
4x Frigulite Ingot
5x Veda Ingot
15x Weld Filament

Herman ARK-10 Arctic (L) Blueprint (L)
2x Weak Magnets
5x Cobalt Ingot
8x Veda Ingot
13x Edres Varnish
15x Animal Adrenal Oil

Herman ASI-10 Arctic (L) Blueprint (L)
BLP Weapon
40 PED TT Value
2x Weak Magnets
4x Cumbriz Ingot
5x Edres Varnish
13x Animal Adrenal Oil
18x Ospra Ingot

Herman ASI-10 Desert (L) Blueprint (L)
BLP Weapon
35 PED TT Value
1x Erdorium Ingot
2x Fire Root Pellet
2x Weak Magnets
3x Cumbriz Ingot
10x Animal Adrenal Oil

Herman ASI-10 Jungle (L) Blueprint (L)
BLP Weapon
50 PED TT Value
2x Weak Magnets
4x Cumbriz Ingot
4x Megan Ingot
5x Quil Rubber
14x Animal Adrenal Oil

Herman ASI-20 Desert (L) Blueprint (L)
BLP Weapon
1x Gas Plug
2x Morpheus Ingot
2x Weak Magnets
6x Erdorium Ingot
7x Fire Root Pellet

Herman ASI-20 Jungle (L) Blueprint (L)
BLP Weapon
1x Gas Plug
2x Weak Magnets
9x Erdorium Ingot
9x Quil Rubber
12x Megan Ingot

Herman CAP-101 Arctic (L) Blueprint (L)
Laser Weapon
1x Heat Shields
2x Dianthus Crystal Powder
4x Telfium Ingot
5x Animal Thyroid Oil
8x Kaz Ingot

Herman CAP-101 Desert (L) Blueprint (L)
Laser Weapon
1x Dianthus Crystal Powder
2x Copper Ingot
2x Heat Shields
10x Kaz Ingot
10x Animal Adrenal Oil

Herman CAP-101 Jungle (L) Blueprint (L)
Laser Weapon
2x Wenrex Ingot
3x Heat Shields
8x Star Dust
11x Kaz Ingot
12x Animal Thyroid Oil

Herman CAP-202 (L) Blueprint (L)
Laser Weapon
60 PED TT value
1x Energy Chamber
2x Insulators
7x Copper Ingot
17x Star Dust
19x Kaz Ingot

Herman CAP-202 Desert (L) Blueprint (L)
Laser Weapon
85 PED TT Value
1x Energy Chamber
2x Heat Shields
5x Dianthus Crystal Powder
10x Erionite Ingot
20x Kaz Ingot

Herman CAP-303 Desert (L) Blueprint (L)
Laser Weapon
1x Energy Chamber
1x Feedback Coupling
2x Heat Shields
3x Yulerium Ingot
10x Dianthus Crystal Powder
12x Erionite Ingot

Herman LAW-101 Arctic (L) Blueprint (L)
Laser Weapon
4x Heat Shields
6x Dianthus Crystal Powder
7x Animal Thyroid Oil
11x Telfium Ingot
16x Kaz Ingot

Herman LAW-101 Desert (L) Blueprint (L)
Laser Weapon
3x Dianthus Crystal Powder
3x Heat Shields
6x Copper Ingot
13x Animal Adrenal Oil
15x Kaz Ingot

Source

Monday, May 30, 2011

Killing 223 Oro with Herman ARK-10 (L) at Resolute Firebase Academy on Arkadia

Hunting Oro again. The loot is again the same as Calypso loot with 2 new items Oro hide and Arkace timber. This time I am hunting with no armor and no fap and with the Arkadian starting BLP rifle - Herman ARK-10 (L). Damage per pec ratio is better than the SGA Opallo and Herman LAW-101 (L). And if you know that on Calypso if you are new player it is hard to skill in BLP Rifle - this is the best gun a new player can get and use  it for few months.
Hunting low level Oro and walking backwards minimize your defence cost to 0 and that way your loot return is maximized. In the end I was at 109.60% TT return.

Hunt details:
Date: 30 of May 2011
Duration: 2 hour
VU: 11.10.2
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 223)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
BLP Sniper (Hit): 18
Ranged BLP (Dmg): 12
Paramedic: 7
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman ARK-10 (L); MAXED; Attacks per minute: 44/44; Damage: 5-10; Damage per second: 7.3; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: No
Healing: No
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 55.94 PED
Offensive cost:
Ammo: 50 PED
Shots: 2083
Herman ARK-10 (L) decay: 1.04 PED
Total offense: 51.04 PED
Defensive cost:
Armor decay: 0 PED
Healing: 0 PED
Total defense: 0 PED
Total expenses: 51.04 PED
Loot - Offensive cost = 55.94 - 51.04 = 4.90 PED (109.60% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 55.94 - 51.04 = 4.90 PED (109.60% TT return)
(Formula: retturn in % = (loot/total expenses)*100)


Loot from Oro

Job in Entropia Universe - Runner, Tagger

I was hunting Oro trying to see if I can hunt them without armor or fap decay. It seems Oro don't ever miss when they attack you, but I can walk backwards faster than they come to me, so if you are carefull you can hunt them without ever beeng hit and save peds for armor repair and healing. At least if you hunt level 7 or lower maturity.
When I was hunting I got offer for a job. The job of runner or tagger. The job is that I have to run and shoot 1 time few creatures - 8-10, but sometimes I even colected 20 at one time. When the creatures started folowing me I run in such way to make them get all in one place and then the employer shoot them with Rocket Launcher to minimize the losses from the overkill.
The salary was 50 PED per hour which I think was enought to cover my expenses. I used the Musca armor which offers low protection and I died few times, but the decay bill was probably around 10-20 PED. Probably 2-3 PED for healing and around 10-20 PED for ammonition. I also got some minimal loot. In the end I was around 20 PED profit, got small loot and gain some skills, especialy Evade.
The hard part here is to find such job and make sure that the employer wont try to trick you. It is always good if you work for someone that you know or have good reputation.
Also use low level armor (of course that depends on the mob)  and weak gun with long range.

Minecraft vs Entropia Universe

Here is another massively multiplayer online role-playing game. It is also virtual universe with a lot of freedom of what you do. Both are sandbox games. Minecraft is not real cash economy as Entropia Universe, but as Sheldon Cooper would say: "The universe is virtual, but the fun is real".
Let's begin our first battle and see what game has the better graphic. This will be hard choice.
Minecraft:
Planet Arkadia in Entropia Universe:

Thursday, May 26, 2011

Killing 225 Oro with Herman LAW-101 (L) at Resolute Firebase Academy on Arkadia

If you are new player this is excellent place for you to start your career as hunter in Entropia Universe. Grab the Oro mission from the IFN Challenge terminal that you can find in any Firebase at the moment. Grab a weapon from the trade terminal and you are ready to hunt. You even don't need armor or healing tool, but you can use one if you don't want to wait regenerating health. With the Herman LAW-101 (L) you can make 7276 shots before it brakes. That mean ammonition for 211 PED. This is enought for 8 hours hunting.
The loot is almost identical as the loot from Calypso. I looted Oro hide that is new and looks cool. Still no sales on the market, but I suspect the MU will be good. The other new resource is Arkace Timber. That has MU of 276% at the moment on the auction.
For this hunt I used the Arkadian L starting laser rifle that you can byu from the trade terminal. No armor, but I used the starting FAP to heal myself. Next time I will use the starting BLP rifle and try the starting armor with no FAP to see if this makes my defensive cost lower. This starting laser gun has Exceptional durability that makes it very economical like the Sollomate Opalo on Calypso. Excelent choise if you don't want to spend your peds too fast.
Herman LAW-101 (L) acording to Entropedia has stats even better than the Sollomate Opalo SGA edition. Damage per pec is 2.832 and only 2.748 for the SGA Opallo. This is great for the new players on Arkadia, but bad for all the people that looted SGA items or bought them for huge price. The other difference between those 2 guns is that the Opallo makes 8 HP "BURN" type of dammage and the Herman LAW-101 (L) makes 10 "BURN" and 2 "PENETRATION" type of damage. At the moment there is no information that different type of damage makes difference when you hunt, but this may change at any time.

Hunt details:
Date: 26 of May 2011
Duration: 2 hour
VU: 11.10.2
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 225)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Laser Sniper (Hit): 21
Ranged Laser (Dmg): 17
Paramedic: 7
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman LAW-101 (L); MAXED; Attacks per minute: 36/36; Damage: 6-12; Damage per second: 7.2; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: No
Healing: GYRO FAP-2 (L); SIB: No; Heal interval: 7.5-10; Uses per minute: 20/20; Durability: Very Good
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 43.93 PED
Offensive cost:
Ammo: 50 PED
Shots: 1724
Herman LAW-101 (L) decay: 0.68 PED
Total offense: 50.68 PED
Defensive cost:
Armor decay: 0 PED
GYRO FAP-2 (L) decay: 2.62 PED
Total defense: 2.62 PED
Total expenses: 53.30 PED
Loot - Offensive cost = 43.93 - 50.68 = -6.75 PED (86.68% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 43.93 - 53.30 = -9.37 PED (82.42% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Here is what Oro drops:
Loot from Oro on Arkadia



Objective view about ROCKtropia

I found this post on the forum and it is describing the similar expiriance I had on Rocktropia.

A friend of mine was stuck at No way out of prison and wanted to get out so badly that he offerd to pay the 80 peds if I bring him a big tp chip and Mind Essence.

So there I am on RT, a planet I never imagined I would fly to for the various reasons I have mentioned in so many threads. That said I thought, well its free, so check it out. Here we go

I arrived, tp's towards the prison and BAM was instantly dead. Took me a while to figure out that I needed a phone and stuff. As I was in a rush to get to my friend I skipped the exploring part and had my soc help me to do this quickly. I thought, if you were a new player, this is something that could potentially be pretty cool (as it keeps you ingame for a bit, without having to spend ped that you might not even have yet). For an old time player it was rather annoying cause I know my way around etc. Maybe implementing an option that if you first TP to Rocktropia, you get the stuff (so you can continue with your gameplay) and if you are a new player, well then enjoy getting the stuff and learning about the game.

So then I did a little exploring. The TP's are sometimes wide spread, sometimes very close together unlike Calypso where a minor jump is almost getting your from one tp to another - Not a bad thing. All in all the planet is reasonably accessible with many area ideal for a miner and concentrated spots with mobs (that I liked).

After a little chat with some soc members I pulled my Isis and started shooting Zomibes. Spend about 1k ammo, had the odd global and found quite a few items in loot (mostly mindforce chips which made me happy since I enjoy skilling that).

Other then zombies you find a lot of uber creatures and also something that can only described as 'hookers'.

This is where I once again was reassured that it was a ND run planet. So there are 'girls' in underwear dancing in front of me looking like whores whilst I listen to rock music screaming words like '!!!!!!!!!!!!' '!!!!' 'fuck' and the rest. Great I thought since afaik you can play this game when you are 12 ... So unless you make this planet 18+ this is totally out of order.

The music itself is anything but rock. Lots of ghetto rap with many swear words and lots of really bad tunes that noone ever heard about it tbh ... Where is the rock I thought???

After finishing shooting half naked sluts and after I turned down the music (just too god aweful), I went mining. In a nutshell, the same as on Calypso really.

Problem here, same with hunting, all the RT stuff has absolutely no markup on. I now have over 1k ped of RT stuff and am tempted to tt it all as there isn't even a chance to sell it at auction for 101%.

Conclusion

RT is not that much different from Calypso. The problems here are that there is virtually no player base. I have counted half an hour and sometimes even more inbetween 2x globals and the auction has a mere 27 pages last time I looked. The missions are either bugged (i.e. not doable) or rewardless. The RT gear is (today) worthless as seemingly there aren't any good bp's out or there aren't any interested crafters. The music is mediocre at best and often extremely offensive in its language (no concern to me, but thinking about the kids playing this game, huh). The mobs are different and do give out interesting items (low level, but still) but those half naked dancers have ND written all over (and again, kids playing the game, huh). This trip leaves me with the exact same opinion that I had prior to going up there. It isn't worth the travel fee, especially for miners as half the time you mine tt ores/enmatter and the other half you would find on Calypso/Amethera as well.

Oh, yes. I have been to Hell as well. I have to state upfront that I have never mined on foma so I have no comparison but to the Calypso mining.

Travel atm is free from RT and none of the domes are taxed (NOICE!!). Upon arriving I spoke a friend of mine (Slither) who was mining there as well and he told me how mining works (less claims, but bigger) ... So I slapped the first 105 amp onto my trusted 105 finder and started in a random 'hell mine'.

nrf, nrf, nrf, nrf ... After 20 !! drops I found an X blau and thought, bloody hell (lol, no pun intended). The X was followed by many more nrf until I hit 70 peds of copper and after one amp I was down by over 100 peds. Not really my cup of tea I thought.

Left hell that day.

The next day (yes aren't we all gambling addicts??) I returned but decided to only amp with 101 ore amp and mine enmatter without an amp. I had 140 bombs and probes left and in a nutshell I found on enmatter 3x V's (seriously, not joking, that was all I found from 140 probes) and ores I found X, X, XI and then the 130th bomb was a 280 ped baby hof on narc. I came out with a tidy profit (both runs combined) and thought, that's it, go while you are ahead.

So mining is like foma as far as I can tell with the advantage of zero tax. Resources I found were decent ores but also low level markup stuff and RT ores. (so from a markup point of view, lots of better places on Calypso and Amethera as all RT ors are basically tt junk).

The domes itself are not 100% yet. TP's are all missing and if you jump, you find yourself under the next hell mine with nothing to do. So you had to hit t after every dome (not a biggie though to me). Some hell mines had creatures (and yes, slutty whores too ... one breed was called 'Horny little devil'). Most of the mobs, as stated by Tzepu are quite uber and I saved myself the ammo to hunt them.

All in all, an interesting place to visit, BUT if you are after markup, hell is not your place to mine. Also you can come out quite broke (my runs combined minus the baby hof would have been like 30% return) so it is def. not for everyone.

Once you need a coin for transport and once the domes are taxed I wouldn't see many reasons to go as it isn't anything special. But for those who are already on RT, GO NOW as it is free.

Interview with Patric Sundstrom and Fredrik Andersson from MindArk

Here is an Interview with Patric Sundstrom and Fredrik Andersson from MindArk from 2001.

The success of games such as Ultima Online and EverQuest has helped to spawn a whole new genre of massively multiplayer role-playing games (or MMORPGs for short), but sadly some of these second and third generation online worlds have little to distinguish them from their competitors.

One of the more innovative and ambitious efforts is Project Entropia, which features a sci-fi setting, some interesting new gameplay twists and a novel economic system. And it's all being developed in sunny Sweden by a new company called MindArk. We caught up with the team to find out more...

The Final Frontier?

MindArk has only been around since 1999, although as marketing manager Patric Sundström told us "the first stages of conceptualization and development actually began before that", and the original idea behind the game dates back even further.

"The Project Entropia idea has existed for several years, long before the first graphic MMORPG came out", according to Patric. "The technology however has not been available before now for a game of this magnitude. When we felt that the technology available was capable of handling the vision we had for Project Entropia, we began the actual production."

"Up to now we have only seen three major MMORPGs in the Western market, but if you look at the amount of people playing these month in and month out, you realize that this is the beginning of something that will dominate the world in the future. As it is today, discussions center around PC games that can be played online, but when these also become available through consoles I believe the market will follow. I don't know how many years it will take before everybody can connect and play with each other, but I am convinced that online interactive entertainment and especially MMORPGs will take a large share of the market from other forms of games and from other forms of entertainment."

And MindArk are hoping to be at the forefront of this second online gaming revolution, their aim nothing less than "the next generation of interactive entertainment", as Patric explained. "Our goal is to create the first real virtual universe and all that this entails. We are aiming to build a cyber-reality where you as a user have the possibility to live the life that you've always dreamed about and to realize the fantasies and dreams of a life that suits you."

The Story So Far

Project Entropia is set on a distant world called Calypso, which has been colonised by humans some time far in the future. And as writer and concept artist Fredrik Andersson revealed, the history of Calypso is written in the blood of its colonists, who "fought a hard war against terraforming robots which nearly wiped out the previous colony".

"That war is over and the colony is now re-established, consisting of three large and newly constructed cities [which] remain safe havens to insure both peace and prosperity for all its human inhabitants. But the past has returned to haunt the settlers; new robots from another planet have appeared on Calypso to compete for the domination of the world. Despite this new threat the cities remain secure, offering a peaceful social life inside an urban utopia. Meanwhile, the wild and untamed world is forcing brave settlers to confront native beasts, invading robots and menacing mutants in the struggle to claim this world for the future benefit of all human kind."

The result is something of a wild frontier world, and as Patric told us the way in which it develops over time will be influenced by the actions of the players who inhabit it. "We are building a world that will be under constant development, both from MindArk's side as well as those who live their lives on Calypso. We want everybody who creates an account in Project Entropia to feel like they are participating in the development of this world."

Calypso Needs You!

The game's storyline features "primitive natives, robots, mutants and humans struggling for world domination on an alien planet", which Fredrik describes as "quite an odd mix of classic sci-fi ingredients". There's more to Calypso than meets the eye though, and MindArk have "deliberately made [the plot] a bit more complicated to leave behind open spots for future story development on a grand scale, based on both the past and future story lines".

Like Asheron's Call, Project Entropia will feature an on-going story to keep players involved in the world as it develops around them, although the speed at which this back story is revealed depends on the players rather than just following a simple monthly schedule. "The rate at which these future events unfold will depend on how players solve different main quests along the way", Fredrik told us. "The main story line is not a straight line and will be interlaced with parallel story lines as well as dead ends. We have a lot of possibilities to work with and we'd like to use the input from players as guidelines for future events and development."

"We see Project Entropia as a long-term enterprise", Patric explained. "For this to work, it's necessary to have constant development of the game - we will make sure that new objects, skills, monsters and robots are added. The development of new land areas will occur partly from MindArk, but also from players who will have the opportunity to buy floating platforms that they may place out at sea, and should enough of these be placed together they would in effect build a new continent. We will even allow players to participate in creating and building their own things."

This also extends to the quest system, as Fredric told us. "We will provide players with different quests, scenarios and events on a regular basis, but players will also be able to create their own quests and adventures. For example, a society may want to conduct a test where a player must first solve a quest before becoming a member, and where the current members plan and prepare their own quest."

Free For All

One of the most unusual aspects of Project Entropia though is its pricing system - the game is free to download and free to play, with no up-front or monthly fees. Obviously we have seen over the last year during the dot.com crash what happens to companies that give their services away for free, so how will MindArk make their money?

"What we ultimately want to achieve with Project Entropia is to have a world of one million players or more on-line simultaneously and on the same server. To get so many people to begin using Project Entropia, we thought that giving it away free and letting the players decide what they want to buy in the game would be the best approach. This will also create a whole new approach to the distribution of games and the activity of role-playing."

What happens is that players will be able to exchange in-game currency (PEDs - Project Entropia Dollars) for real world cash, and vice versa. And as Patric pointed out, this means that "there will be players who choose to play Project Entropia like a job, where they earn money in the game to pay their expenses at home". It's certainly an interesting idea, and is sure to appeal to hardcore online gamers who already spend much of their free time living in virtual worlds such as the highly addictive EverQuest.

MindArk are also making sure that you will be able to play the game without having to put out a second mortgage on your house. "When you begin Project Entropia you will receive certain items with no particular value and which can't be sold, but which will help you to get going without having to buy anything immediately". People willing to pour their life savings into the game will obviously be at an advantage, but you will be able to get along perfectly well without spending any cash if you're short on money.

Crime and Punishment

Obviously the idea of real world and in-game money being interchangeable does lead to some interesting new issues though, such as what happens if somebody kills you and steals valuable equipment from your corpse. Arguably this is a form of theft, as you are taking something which has an easily identifiable real world value. "This will only occur when the player is not insured", Patric assured us. "When a player is insured it won't be possible to loot their possessions."

This mechanism also helps to deal with the notorious player killing issue, as not everybody enjoys fighting other players. "If you should decide to go out and kill other players you will automatically lose your own insurance for X amount of hours and be classed as an outlaw, meaning other players can kill you without punishment", Patric explained. "So those who wish to play Project Entropia as a PK should be very sure of what they're doing before they begin. It won't be much fun for them if they lose their possessions regularly."

It's not just equipment, weapons and property which players can buy though - Project Entropia also looks set to be the world's first massively multiplayer game to feature a fully operational stock exchange! "The core of the Project Entropia stock exchange will work just like today's stock exchanges, like the NASDAQ or London stock exchanges. In the beginning there will be a limited number of companies [listed], but this will increase as the world is developed and settled."

Trading in shares of non-existent companies might sound like an odd thing to do in a role-playing game, as Patric told us "one of the reasons why we have chosen to incorporate a stock exchange is to create a game that appeals to a wider range of people than just those who want to go on an adventure". And as you can convert any profits you make back into real world cash, the potential is obviously there for virtual day traders and stock brokers to move in. It's a funny old world...

Even Better Than The Real Thing

Another of the interesting possibilities which MindArk are looking at is the idea of allowing real world companies to set up store on Calypso. In theory you could be able to buy books, music and DVDs without ever having to leave the game.

"We have already created the foundations for this through our own economic system. We will even allow players to set up their own shops where they can sell items they have made or found on monsters they killed. To take the next step of implementing real shops from the real world into Project Entropia is certainly feasible. A related part of Project Entropia will be auctions that will be held in Calypso, meaning players won't have to go to outside sites to buy the things they want."

In fact, if you can pay your bills by adventuring or trading shares within the game, and buy real world goods from franchised stores in the cities of Calypso, you have to wonder whether some people will ever leave the game. Hopefully we should know soon if it can live up to its promise, as the first beta phase is already underway with just fifty people testing the game and its basic systems. According to Patric, "Project Entropia will go through a number of different beta phases each allowing in more and more people, and we will continue to accept beta applications all the way up until we go gold".

If you want to contribute, head over to the Project Entropia website and sign up for the beta program now! As Patric told us, "the gaming industry is constantly learning what people like and want included in games. If you don't listen you're making a big mistake. That's why we at MindArk try to have as good a contact as possible with the users so we can get their input on what they want to see in Project Entropia, and what they want to experience."

Why the Average Player Can't Make Money in Entropia Universe

One thing that people gravitate to in MMORPG's is making lots of money/gold/coins etc. Making a living is one of those things that people transfer over from their real life personas to their online gaming life. For most games, such as World of Warcraft, there is a closed economy and therefore it is relatively easy to make money as there is no real exchange rate for that money into physical currency. Once you make the transition into a game with a fixed exchange rate to real money, it becomes increasingly difficult because you are now essentially playing a game where you are trying to bet against other players and the creators of the game. This bet is that you can somehow take more out of the game than you are putting in via money or time or both.

The interesting thing is that with this game you are essentially playing against everyone else playing. The important point behind this is that you cannot rely on other people in the game to help you make a lot of money. The people who spend time going around looking for guides and other tools need to realize that people are looking out for themselves because while it may look like they want you to succeed, it is in their best interest to have you spend a lot of money in the game so that they can hopefully make more money from your mistakes.

Do you want to be better than average? You can't just play the game and go sweat for 10 hours because you are making little money and wasting your time. The max that people make by sweating was $3 an hour. This is half of what minimum wage currently is in the U.S. and therefore not appropriate for your time. That being said, this is what the average player will do in Entropia so you need to do more than that. Think outside the box and begin to question what the 'experts' say. In order to be successful, you need to build yourself up into a money making machine. No one can't tell you what that is but be creative in your expeditions. There is no one way to make money and no amount of reading will tell you how to do it but if you think about what other players want and how you can get it to them, you will make money.

One good way to do this is to specialize. If you take one or two skills and make them your entire goal, you will become a master of them. When you are a master, people will come to you in order to get things done and get what you have to offer. The average people in the game will go out and try to learn as many things as possible, which is fun, but will require you to spend money to do pretty much anything. Your aim is to be on the other side of that and be the provider for the 'stupid' players who just want to have fun. The best part about this is that if you become a master of something, you will have so much money from fulfilling other people's goals that you can do whatever you want and actually have a good time playing the game.

Introduction to Crafting

Crafting
Introduction to Crafting

Three of the most common activities in the Entropia Universe are hunting, mining, and crafting. Hunting consists of killing mobs to acquire whatever items they were carrying. Mining consists of searching for resources in the ground, and extracting whatever is found. Crafting is different. Crafting consists of creating items from their raw materials using blueprints. Each item that can be crafted requires its own specific blueprint. This means that by crafting with a particular blueprint and recipe of raw materials, you are guaranteed to receive the associated item in return, if the crafting attempt is successful. Crafting literally allows you to choose your own loot, unlike hunting or mining. Crafting is not necessarily the best choice of initial activity for new players with limited funds, however. Piecing elaborate items together is not easy for your avatar, and failure will result in some or all of the raw materials going to waste. This can be quite a costly loss for new players who are inexperienced at crafting. Colonists who spend a portion of their time crafting are called crafters. Pleasantly note that you will never be forced to select one activity for your avatar; it is possible for a single colonist to be a hunter, a miner, a crafter, and much more, simply by taking part in each associated activity. This guide contains basic information to help you begin your journey as a crafter. However, the crafting process itself is rather simple to learn; the most useful tool a crafter can work at building is a solid understanding of the Entropia Universe economy.

Preparing to Craft Your First Filter

The Calypso Gateway offers new colonists their first blueprint book and blueprint as part of the crafting tutorial. The blueprint book is "Components (Vol. I)," and the blueprint is "Basic Filters Blueprint." You may continue to use these items to craft, after the tutorial, for as long as you wish. You can purchase additional blueprint books and blueprints at any Technician. The Basic Filters Blueprint is used to craft "Basic Filters." The raw materials required to craft Basic Filters include 1 Lysterium Ingot and 1 Oil. Each time you attempt to craft Basic Filters using the Basic Filters Blueprint, these raw material will be consumed in the process. If the attempt is not successful, you may or may not be able to salvage some of them. Other blueprints, used to craft different items, will require a different recipe of raw materials. To determine the raw materials required to use a particular blueprint, click "Show Detailed Information" in the Item Info window, and note the "Design" section. To determine which blueprint book to place a particular blueprint into, click "Show Basic Information," and note the "Book."

Once you have acquired a blueprint, along with the required blueprint book and raw materials, you will need to find a Construction Machine or Local Crafter (they both serve the same purpose). Ensure that the blueprint is stored inside the blueprint book, and operate the Construction Machine or Local Crafter. The crafting interface will appear, along with Inventory (with the Blueprints tab active by default). Open the correct blueprint book from your Inventory, and navigate to the page with the blueprint you wish to use. Click the blueprint to place it into the Construction Machine or Local Crafter.

The list of raw material ingredients needed to craft the item will appear in the window on the left side of the crafting interface. The window on the right side displays the types and quantities of raw materials you have placed into the Construction Machine or Local Crafter, which you can do by dragging the raw materials from your Inventory to the center window. You may place a larger quantity of raw materials than is necessary for one crafting attempt; in fact, this is quite a common practice among crafters, as it is often desirable to attempt to craft the same item many times in a row.

Stackable items are crafted as variable-size stacks, and the Basic Filters serve as a fine example. Each time you successfully craft using the Basic Filters Blueprint, you might create one Basic Filter, or you might create multiple. The condition values (or "current Trade Terminal values) of non-stackable items vary as well. To account for this, the crafting interface provides a slider, which may be used to optimize each attempt for the quantity or condition of the item. The slider may be set to quantity, condition, or anywhere in between. Setting it closer to the quantity end will also increase the probability that the crafting attempt is successful. A gauge at the bottom-left corner of the interface will display this success rate. Optimizing for condition is less than useful for stackable items, as such items do not have condition values. It is generally considered a poor choice for non-stackable items as well, due to the negative effect it has on crafting success rate. Additionally, the condition value of an unlimited non-stackable item may be increased later at any Repair Terminal or Repairman, and the condition value of any non-stackable item may be altered during the crafting process, using a different trick (explained later). Optimizing for quantity is usually the better choice.

The interface provides a feature called "Auto Mode," which you may enable if you wish to make more than one attempt in a row automatically. While crafting on Auto Mode, attempts will be made continuously until you run out of raw materials or manually close the crafting progress bar.

If you craft armor or clothing (which Basic Filters are not), you will also need to select which gender of item to create. This option appears when you place a blueprint used to craft armor or clothing into the Construction Machine or Local Crafter.

There is also a help button, which provides further detail on the crafting interface when clicked.

Finally, there are three buttons at the bottom-right corner of the interface. Clicking "Clear" will return to your Inventory all raw materials that you have added. You can click "Exit" to close the interface and stop crafting (click this now if you have changed your mind and decided to take up the Decoy Dispensing profession instead). If you are ready to make your crafting attempt, click "Manufacture" to start the process.

Crafting Skills

Because the Entropia Universe is centered around its real cash economy, it is not possible for every crafter to consistently create valuable items that outweigh the costs of crafting. The successful crafter must find a way to set himself or herself apart from the group. One of the most important ways to become cost efficient as a crafter is gaining crafting skills. Ultimately, crafting skills cause your crafting success rates to be higher, affect the condition values of your crafted items in a positive way, and increase the odds of creating larger quantities of stackable items. Skills and professions are intimately tied to your ability to use different blueprints efficiently. To determine the minimum levels you should reach before using a particular blueprint, click "Show Detailed Information," and note the recommend level for the profession related to your blueprint.

Quality Ratings

The Quality Rating of your blueprint is also very important. All blueprints have a Quality Rating which contributes to your crafting success rate, odds of getting a higher condition value for non-stackable items, and odds of creating larger quantities of stackable items, while you use the blueprint. The Quality Rating of an unlimited blueprint is initially 1.0, and increases as you craft using the blueprint. Quality Rating increases occur randomly when the blueprint is used, similarly to how items increase in tier. To view the Quality Rating of a blueprint, click "Show Detailed Information." Limited Blueprints do not have a Quality Rating. Instead, the remaining number of available crafting attempts is displayed in the detailed information section.

Blueprint Books

Each blueprint fits into a specific blueprint book. The correct blueprint book to use is dependent upon the type of item the blueprint is used to craft. Every item that can be crafted is classified as an "Armor," "Attachment," "Component," "Enhancer," "Furniture," "Material Texture," "Tailoring," "Tool," "Weapon," or "Vehicle" type item. Blueprints and blueprint books are color coded using the same scheme, making it is easier to find the proper blueprint book for your blueprints. However, some blueprint book types have multiple volumes, so you may need to check the blueprint's basic information.

Residue

Residue can be used when crafting a non-stackable item to improve its condition value. If you place residue in the crafting interface along with the raw materials, it will be consumed during the crafting process, and the condition value of the crafted item will be increased by an amount equal to the Trade Terminal value of the residue. Note that will receive a global message or Hall of Fame entry based on the original value of your crafting loot; residue will not increase the odds. If there is more residue than is necessary to increase the condition value of the crafted item to its full Trade Terminal value, only the appropriate quantity will be consumed. Residue is useful when crafting limited items, which cannot have their conditions increased later at a Repair Terminal or Repairman, if the Market Value of the item is higher than the Market Value of the residue.

The Economy

The most useful tool for a crafter is an understanding of the economy. It is possible to chose your own loot when crafting, so interpreting and predicting the level of demand for each item you have the ability to craft allows you to make more intelligent choices. Knowing which items you have the skills to craft efficiently, along with an understanding of how things work, can make you an excellent crafter, and help the Entropia Universe economy to thrive.

Wednesday, May 25, 2011

Arkadia Map

Just found map of Arkadia with teleporters and other stuff.

Purple square = Outpost
Red circle = Teleport
Black text = Mob or place
Red text = Ship names

Ship bases looks pretty much the same, which is what you would expect from fleet bases.

The planet is about 600 square kilometers, while Calypso is about 1500-1700 square kilometers. RT and NI are smaller than both I think.

Oro Stage 1 - Kill 75 Oro (given at any firebase) - Reward: Courage (no idea how much)
Oro Stage 2 - Kill 400 Oro (given after Stage 1) - Reward: Evade (less than 2200 to 2237)
Oro Stage 3 - Kill 1200 Oro (given after Stage 2) - Reward: ???

Arkadia Map


Herman CAP-303 Desert (L) Planet Arkadia Weapon Combat Assault Pistol

Herman CAP-303
Desert (L)
This is the third model in the CAP Desert series. It is laser pistol as it seems.
This variant is designed for a desert environment, where sweeping line of sight and long range are an advantage for hunting.
You may attach any combination of scope, sight and Laser amplifier to any Laser weapon.
We see more and more from Planet Arkadia as the launch date gets closer and closer. It is good to see they are designing new stuff for their planet. If you are going to spend your money on a planet you will prefer to pay to planet that put hard work on designing new stuff and not just copying old and boring equipment.
This will lead to fast population growth on the planet, but I still wonder how much time is needed before there are actual crafters that will buy your Arkadian loot. Or the loot will be the same as Calypso loot. I guess we have to wait to 24 of May and see how Planet Arkadia will be born in Entropia Universe.

Why Entropia Universe is better than World of Warcraft

WoW
People ask me:
- How do you make money?
- I'm a pro. I'm a businessman. That's a man that makes business. I'm going to give you tips for free.
I just type "n". If it is a noob I don't even take the time to type "o". You get that shit? I just reply "n" for NO. I don't waste time to noobs.
If you are number one - everybody come.
If you are number two - everybody stay with you.
If you are number three .............. everybody's still with Lee. Bruce Lee.
I will show you how to make money. You just need to have monopoly. I deal Large Prismatic Shard. When the new season starts I bought all Large Prismatic Shards for 15 g each and after the season I sold them for 40 g each.
Check the patch note. If the patch notes tell you that they going to need Large Prismatic Shard - you byu them before the patch and you sell them after the patch.
I give you tips for free - you go make money.
Athene (The European Tom Cruise) gives advises for World of Warcraft.
Video:
Hot girl's World of Warcraft addicted boyfriend gives tips for gold

Spaniard Blend will Develop a Planet in Entropia Universe

Anmynor
One months before Planet Arkadia launch date and few months after the release of Next Island, Pyxel Arts has announced on 14 of April 2011 an agreement with MindArk PE AB, the Swedish company owner and developer of Entropia Universe, to develop a sci-fi planet through its games developer studio, Spaniard Blend. I guess the world economics crysis is over now and companies are back to business. With this agreement, Pyxel Arts becomes the only Spanish company that currently has managed to become a Planet Partner, the name that MindArk gives to the companies that develop planets for Entropia Universe.
Regarding the development of video games, Pyxel Arts has created anindependent development studio, which belongs to Pyxel Arts, but is focused exclusively on game development for desktop platforms, PC, Xbox 360 and PS3. The studio is called Spaniard Blend and its web www.spaniardblend.com will be available in few weeks Spaniard Blend consists of nearly two dozen professionals of design, programming, art, modeling, animation, music and communication. At this moment the studio is engaged in the development of two online projects for PC, the first of them being launched next spring.
Here are some of their work:

Next Island Ingame Economics

Next Island
Starting point
What I have experienced is that Next Island actually attracts new players, the sad thing is that NI will threaten most of them to never ever come back to Entropia Universe again after their first hours of try. There is not enough missions for new people to be “hooked”. Most of the people comes with the thought of being able to earn money, but there is not a functioning ingame market yet, read more under “People”, so even if they is patient sweaters and happy explorers they will find it hard to get any income. And before becoming a depositor I think it’s wise to be a sweater for a while to learn how the game works. (just my own opinion). I think the starter missions is OK as basic tutorials but they are to few. I think one person could do most of the missions in a couple of hours, then they get to the Tank mission where they actually need to become hunters, and this is hard with the only help of an half broken noob club. If they could get a better weapon, or have more exploring type of missions added I think it would make people stay a bit longer. And the longer they stay the higher is the games “stickiness”. They have the chance to meet cool people (not just me  though I don't see me as partuclar cool ), visit places, make friends etc.
People
Not enough players to sustain a healthy ingame market. Where is the supply and demand of Next Island? I’ve personally have done some mining and have put out some basic materials in the auction to help provide in the supply end of the chain. But without buyers it’s not going to work for me in a long term perspective. I could just stay on NI and become a NI miner who sells on the NI market but if there is no one buying my goods I soon would have to journey to old Calypso.
Auction
IMO MA have the wrong approach with auction. If I’m at NI I’m not so interested in items and resources from other planets, what I’m looking for is something from the planet I’m on. IMO the auction should by default filter out other planets but if you like you should be able to look at the global market. The same with markup graphs, I’m not that interested in what lyst costs on Calypso since the demand can be much higher there.
Loot
I kind of like all the new stuff I see all the time in loot, even though I have no idea what the future use of it will be. The problem is that it’s huge (as it is in RockTropia). To be able to use the looted items BP’s is needed to drop asap. I have crafted on NI, but only common TT food just to use up some of my looted resources. I would love to actually craft something planet specific. Now as you read in the “people” section the ingame market is too small to actually sell stuff so right now all loot is placed in growing piles in storage. I have already lots of PED locked in my Calypso and RT storage, I don’t feel the need to lock even more in a new planet storage. I would like to use the stuff instead. I don’t see the point in giving us loot that we can’t use in other ways than building castles in the air.
Geography
It feels like teleporters where thrown out in a random pattern and then they threw a couple of revivals out in an even more random way. What is the point in having one revive point for one half of the continent when in the S/W area you have two revive points close to TPs with running distance in between? The lack of revive points and turrets is a big fail in playability for most of the players and especially for new players. I kind of miss the original Project Entropia outposts in the middle of nowhere, no TP, but a revive and a turret. The thing that I really like is that NI reminds of old PE Calypso where exploring was one of the fun parts. I found some cool places like the black pyramid with blue writing but I am confused why there is no information about it and why it together with time travel places doesn’t show on your map.
Mobs
There is not enough diversity in mobs IMO and the spawns seams to have been applied with randomness or profit for a certain LA owner. Why are the skeletons, drakes and sharks only present in the S/E corner of the map? I think I stumbled on a drake outside that area but for the good spawns I haven’t found anything outside that particular area. Also this spawns of skeletons, drakes and sharks makes it hard for new players to compete in the struggle to gather resources for time travel crystals. I find it hard to kill the mobs needed cause of the dense spawns, I can only imagine how fast a new depositor with almost no skills and his new shining armour and a big gun would feel, especially when he/she when killed ends up at a revive on the other side of the map and then when using the TP to get back crashes. I’m a very patient guy but it was really annoying even for me.
Events
I haven’t found any events on NI yet. I know there is LA’s. The lack of events on NI is clearly shown in all the atempts to have events outside the event system, such as treasure hunts. Events would be yet another benefit for new players and add to the gameplay that the founder so proudly described on the screened NI information discussed in FPCforum:And the advertising begins  CNN? Goodmorning America? :-o
Web
On NI website they announces for news that is for other planet partners. For example you can read about the new feature Forts, Events and Amathera bug fixes. They don’t belong in the news section of NI.
Forum
It really annoys me that I had to register on yet another forum to be able to post this.
Conclusion
More starter/tutorial missions
BP’s asap!
Active work from both developers and players to get a self sustained NI market
Revives and turrets at all TP’s, maybe less TP’s and instead an outpost or two.